#include #include #include #include #include #include #include #include int create_socket(int network, char transport) { /* 'network' contains 4 for ipv4 or 6 for ipv6. 'transport' contains 'T' for TCP or 'U' for UDP. The function returns -1 if the paramters do not match the above statement. */ int domain; int type; if (network == 4) { domain = AF_INET; } else if (network == 6) { domain = AF_INET6; } else { return -1; } if (transport == 'T') { type = SOCK_STREAM; } else if (transport == 'U') { type = SOCK_DGRAM; } else { return -1; } int newSock = socket(domain,type,0); return newSock; } void create_addr(int network, char* address, int port,struct sockaddr* dest) { /* Takes the relevant values - network (4 or 6), address, port - and fills them into dest */ if (network == 4) { struct sockaddr_in listen_address; listen_address.sin_family = AF_INET; listen_address.sin_port = htons(port); inet_pton(AF_INET,address,&listen_address.sin_addr); memcpy(dest,&listen_address,sizeof(listen_address)); return; } else if (network == 6) { struct sockaddr_in6 listen_ipv6; listen_ipv6.sin6_family = AF_INET6; listen_ipv6.sin6_port = htons(port); inet_pton(AF_INET6,address,&listen_ipv6.sin6_addr); memcpy(dest,&listen_ipv6,sizeof(listen_ipv6)); return; } else { exit(-2); } } int create_and_bind (int network, char transport, char* address, int port,struct sockaddr* addr_struct) { /* combines the socket creation and address creation into one function - simply pass the required values, and a structure, and this function does the legwork for you */ int socket = create_socket(network,transport); if (socket == -1) { exit(-1); } create_addr(network,address,port,addr_struct); int addrlen = sizeof(*addr_struct); int i = bind (socket,addr_struct,(socklen_t)addrlen); if (i < 0) { exit(-3); } return socket; } int create_remote (int network,char transport,char* address,int port) { /* same as 'create_and_bind', but for remote sockets - client rather than server sockets */ int socket = create_socket(network,transport); if (socket == -1) { exit(-1); } struct sockaddr remote_addr_struct; create_addr(network,address,port,&remote_addr_struct); int addrlen = sizeof(remote_addr_struct); int i = connect(socket,&remote_addr_struct,(socklen_t)addrlen); if (i < 0) { printf("Something went wrong: %s\n",strerror(errno)); exit(-3); } return socket; } void forward_data(int from_fd, int to_fd) { int n = 0; char* buffer = malloc(3000*sizeof(char)); while ((n = recv(to_fd, buffer, 3000, 0)) > 0) { // read data from input socket send(to_fd, buffer, n, 0); // send data to output socket } } int main() { int preferred_network = 4; char preferred_transport = 'T'; struct sockaddr addr_struct; int server_sock = create_and_bind(preferred_network,preferred_transport,"127.0.0.1",3000,&addr_struct); int addrlen = sizeof(addr_struct); listen(server_sock,50); /* Arbitrary number, change later */ while (1) { int from_client = accept(server_sock,&addr_struct,(socklen_t *)&addrlen); int to_server = create_remote(preferred_network,preferred_transport,"127.0.0.1",5000); if (fork() == 0) { /* fork returns 0 for a child, so we're in the child's execution right now */ close(server_sock); if (fork() == 0) { forward_data(from_client,to_server); exit(0); } if (fork() == 0) { forward_data(to_server,from_client); exit(0); } exit(0); } // recv(from_client,buffer,3000,0); // printf("%s",buffer); } }