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55 lines
1.7 KiB
C

#ifndef EASYSOCK_H_
#define EASYSOCK_H_
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
/* This function takes:
a layer 3 - network layer - integer, which must be '4' for IPv4
and 6 for IPv6; and
a layer 4 - transport layer - character, which must be 'T' for
TCP or 'U' for UDP.
It returns the created socket, or -1 if the socket creation failed.*/
int create_socket(int network, char transport);
/* This function fills in the sockaddr struct 'dest' based on the given information.
'network' is an integer that contains '4' for IPv4 or '6' for IPv6;
'address' is the address that is filled into the struct;
port is self-explanatory;
and dest is a pointer to the sockaddr struct that will be filled in.
The function exits with error code -2 if the network parameter contained neither '4'
nor '6'. */
void create_addr(int network, char* address, int port,struct sockaddr* dest);
/* This function utilizes the above two functions; it creates the socket and
_binds_ the addresses. It is used for local sockets (server sockets). Parameters are
same as above.
It prints the error returned by 'bind' if something went wrong, and exits with error code '-3'.*/
int create_local (int network, char transport, char* address, int port,struct sockaddr* addr_struct);
/* This function utilizes the same functions as 'create_local' but _connects_ to the
requested address. It is used for remote sockets (client sockets). The paramters are same
as above.
It prints the error returned by 'connect' if something went wrong, and exits with error code '-3'.*/
int create_remote (int network,char transport,char* address,int port);
#endif