package main import ( "fmt" colorData "github.com/fatih/color" ) // A color represents a possible color, which text can be printed out in. // Each color has a name and an object (from fatih/color). This object is used // to print text in that color. type color struct { name string colorObj *colorData.Color } // The following is a list of all possible colors, stored in a map. var possibleColors map[string]color = map[string]color{ "BLACK": {"BLACK", colorData.New(colorData.FgBlack)}, "RED": {"RED", colorData.New(colorData.FgRed)}, "GREEN": {"GREEN", colorData.New(colorData.FgGreen)}, "YELLOW": {"YELLOW", colorData.New(colorData.FgYellow)}, "BLUE": {"BLUE", colorData.New(colorData.FgBlue)}, "MAGENTA": {"MAGENTA", colorData.New(38, 2, 254, 141, 255)}, "CYAN": {"CYAN", colorData.New(colorData.FgCyan)}, "WHITE": {"WHITE", colorData.New(colorData.FgWhite)}, "GRAY": {"GRAY", colorData.New(colorData.FgWhite, colorData.Faint)}, // Last three numbers are RGB. Reference https://en.wikipedia.org/wiki/ANSI_escape_code for what the first two numbers mean. "ORANGE": {"ORANGE", colorData.New(38, 2, 255, 153, 28)}, "NONE": {"NONE", colorData.New()}, } // Apply the given color 'clr' to all units in 'units', within the indices // marked by 'start' and 'end' func applyColor(units []colorunit, start int, end int, clr color) []colorunit { for i := start; i < end; i++ { units[i].clr = clr } return units } // newColor takes a string, and if it represents one of the colors in the dictionary, // it returns the appropriate color. If it doesn't, the function returns an error. func newColor(colorString string) (color, error) { clr, ok := possibleColors[colorString] if ok != true { return color{}, fmt.Errorf("Invalid color: %s", colorString) } return clr, nil } // newColorMust is similar to newColor, but panics if the given color isn't valid. func newColorMust(colorString string) color { if clr, err := newColor(colorString); err != nil { panic(err) } else { return clr } }