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ccat/color.go

160 lines
5.5 KiB
Go

package main
import (
"fmt"
"os"
"strconv"
"strings"
colorData "github.com/fatih/color"
"gopkg.in/yaml.v2"
)
// A color represents a possible color, which text can be printed out in.
// Each color has a name and an object (from fatih/color). This object is used
// to print text in that color.
type color struct {
name string
colorObj *colorData.Color
}
// A RGB represents a Red, Blue, Green trio of values. Each value is represented as
// an int.
type RGB struct {
red int
blue int
green int
}
// The following is a list of all possible colors, stored in a map.
var possibleColors map[string]color = map[string]color{
"BLACK": {"BLACK", colorData.New(colorData.FgBlack)},
"RED": {"RED", colorData.New(colorData.FgRed)},
"GREEN": {"GREEN", colorData.New(colorData.FgGreen)},
"YELLOW": {"YELLOW", colorData.New(colorData.FgYellow)},
"BLUE": {"BLUE", colorData.New(colorData.FgBlue)},
"MAGENTA": {"MAGENTA", colorData.New(38, 2, 254, 141, 255)},
"CYAN": {"CYAN", colorData.New(colorData.FgCyan)},
"WHITE": {"WHITE", colorData.New(colorData.FgWhite)},
"GRAY": {"GRAY", colorData.New(colorData.FgWhite, colorData.Faint)},
// Last three numbers are RGB. Reference https://en.wikipedia.org/wiki/ANSI_escape_code for what the first two numbers mean.
"ORANGE": {"ORANGE", colorData.New(38, 2, 255, 153, 28)},
"DARKBLUE": {"DARKBLUE", colorData.New(38, 2, 0, 112, 255)},
"NONE": {"NONE", colorData.New()},
}
// Apply the given color 'clr' to all units in 'units', within the indices
// marked by 'start' and 'end'
func applyColor(units []colorunit, start int, end int, clr color) []colorunit {
for i := start; i < end; i++ {
units[i].clr = clr
}
return units
}
// newColor takes a string, and if it represents one of the colors in the dictionary,
// it returns the appropriate color. If it doesn't, the function returns an error.
func newColor(colorString string) (color, error) {
clr, ok := possibleColors[colorString]
if ok != true {
return color{}, fmt.Errorf("Invalid color: %s", colorString)
}
return clr, nil
}
// newColorMust is similar to newColor, but prints an error and exits if the given color isn't valid.
func newColorMust(colorString string) color {
if clr, err := newColor(colorString); err != nil {
printErrAndExit(err.Error())
panic(err) // NEVER REACHED
} else {
return clr
}
}
// isValidColorName returns true if the given string only contains uppercase alphabetic
// characters.
func isValidColorName(colorName string) bool {
for _, ch := range colorName {
if ch > 'Z' || ch < 'A' {
return false
}
}
return true
}
// stringToRGB takes a string representing an RGB trio. It constructs and RGB type and
// returns it. Any errors encountered are returned. If an error is returned, it is safe to
// assume that the string doesn't represent an RGB trio.
func stringToRGB(rgbString string) (*RGB, error) {
values := strings.Split(rgbString, " ")
// There must be three space-separated strings.
if len(values) != 3 {
// TODO: Instead of ignoring these errors and returning a generic error (as I do in the
// callee), wrap the error returned from this function, inside the error returned by the callee.
return nil, fmt.Errorf("Error parsing RGB trio.")
}
// If any of the strings doesn't represent an integer (or is out of bounds), return an error.
// WARNING: LAZY CODE INCOMING
var toReturn RGB
var err error
toReturn.red, err = strconv.Atoi(values[0])
if err != nil {
return nil, fmt.Errorf("Error parsing RED integer: Invalid value.")
}
if toReturn.red < 0 || toReturn.red > 255 {
return nil, fmt.Errorf("Error parsing RED integer: Out-of-bounds.")
}
toReturn.blue, err = strconv.Atoi(values[1])
if err != nil {
return nil, fmt.Errorf("Error parsing BLUE integer: Invalid value.")
}
if toReturn.blue < 0 || toReturn.blue > 255 {
return nil, fmt.Errorf("Error parsing BLUE integer: Out-of-bounds.")
}
toReturn.green, err = strconv.Atoi(values[2])
if err != nil {
return nil, fmt.Errorf("Error parsing GREEN integer: Invalid value.")
}
if toReturn.green < 0 || toReturn.green > 255 {
return nil, fmt.Errorf("Error parsing GREEN integer: Out-of-bounds.")
}
return &toReturn, nil
}
// loadColorsFromFile loads the colors defined in the given config file, and adds them to
// the possibleColors map. This allows the user to define custom colors at run-time.
// The colors config file has the following syntax:
// COLOR: <RED> <GREEN> <BLUE>
//
// Note that the color must be capitalized (and not contain spaces), and the R, G and B
// values must be from 0 to 255.
func loadColorsFromFile(filepath string) error {
data, err := os.ReadFile(filepath)
if err != nil {
panic(err)
}
// Read color config file into a MapSlice
tempMapSlice := yaml.MapSlice{}
if err := yaml.Unmarshal(data, &tempMapSlice); err != nil {
return fmt.Errorf("Unable to read color config file: %s", filepath)
}
for _, item := range tempMapSlice {
if !(isValidColorName(item.Key.(string))) {
return fmt.Errorf("Invalid color name: %s", item.Key.(string))
}
var rgb *RGB
if rgb, err = stringToRGB(item.Value.(string)); err != nil {
return fmt.Errorf("Invalid RGB trio: %s", item.Value.(string))
}
// If we haven't returned an error yet, the color must be valid.
// Add it to the map. colorData.New() expects values of type colorData.Attribute,
// so we must cast our RGB values accordingly.
possibleColors[item.Key.(string)] = color{item.Key.(string), colorData.New(38, 2, colorData.Attribute(rgb.red), colorData.Attribute(rgb.blue), colorData.Attribute(rgb.green))}
}
return nil
}