Rethrow errors instead of rewriting them

master
Aadhavan Srinivasan 3 days ago
parent aa9e2324ee
commit 00c39857eb

@ -407,7 +407,7 @@ func shuntingYard(re string, flags ...ReFlag) ([]postfixNode, error) {
} else {
escapedNode, err := newEscapedNode(re_postfix[i], false)
if err != nil {
return nil, fmt.Errorf("invalid escape character in expression")
return nil, err
}
outQueue = append(outQueue, escapedNode)
}
@ -575,7 +575,7 @@ func shuntingYard(re string, flags ...ReFlag) ([]postfixNode, error) {
} else {
escapedNode, err := newEscapedNode(re_postfix[i], true)
if err != nil {
return nil, fmt.Errorf("invalid escape character in character class")
return nil, err
}
chars = append(chars, escapedNode)
i++
@ -627,7 +627,7 @@ func shuntingYard(re string, flags ...ReFlag) ([]postfixNode, error) {
case "word": // Word characters
nodeToAdd, _ = newEscapedNode('w', true) // This isn't going to error, so I suppress it
default:
return nil, fmt.Errorf("invalid POSIX character class")
return nil, err
}
chars = append(chars, nodeToAdd)
i = temp_i + len(posixClass) + 2 // Skip over the class name, the closing colon and the closing bracket

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