Just declare the variable instead of initializing it as well

master
Aadhavan Srinivasan 3 weeks ago
parent 119475b41b
commit 1f06dcef64

@ -498,7 +498,7 @@ func shuntingYard(re string, flags ...ReFlag) ([]postfixNode, error) {
} }
} else if re_postfix[i] == 'p' || re_postfix[i] == 'P' { } else if re_postfix[i] == 'p' || re_postfix[i] == 'P' {
charClassInverted := (re_postfix[i] == 'P') charClassInverted := (re_postfix[i] == 'P')
charsInClass := []rune{} var charsInClass []rune
i++ i++
if isUnicodeCharClassLetter(re_postfix[i]) { if isUnicodeCharClassLetter(re_postfix[i]) {
var err error var err error
@ -713,7 +713,7 @@ func shuntingYard(re string, flags ...ReFlag) ([]postfixNode, error) {
} }
} else if re_postfix[i] == 'p' || re_postfix[i] == 'P' { } else if re_postfix[i] == 'p' || re_postfix[i] == 'P' {
charClassInverted := (re_postfix[i] == 'P') charClassInverted := (re_postfix[i] == 'P')
charsInList := []rune{} var charsInList []rune
i++ i++
if isUnicodeCharClassLetter(re_postfix[i]) { if isUnicodeCharClassLetter(re_postfix[i]) {
var err error var err error

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