Added more functions to stateContents type, removed append because I don't think I need it
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@@ -4,8 +4,19 @@ import "slices"
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type stateContents []int // Represents the contents of the current state - character classes can have multiple contents, which is why it is represented as a slice
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type stateContents []int // Represents the contents of the current state - character classes can have multiple contents, which is why it is represented as a slice
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func newContents() stateContents {
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func newContents(data ...int) stateContents {
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toReturn := stateContents{}
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toReturn := stateContents{}
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for _, i := range data {
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toReturn = append(toReturn, i)
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}
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return toReturn
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}
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func rune2Contents(data []rune) stateContents { // Convert a rune slice into a stateContents type, then return it. The runes are simply cast to ints.
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toReturn := newContents()
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for _, r := range data {
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toReturn = append(toReturn, int(r))
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}
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return toReturn
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return toReturn
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}
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}
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@@ -13,9 +24,3 @@ func newContents() stateContents {
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func (c stateContents) contains(val int) bool {
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func (c stateContents) contains(val int) bool {
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return slices.Contains(c, val)
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return slices.Contains(c, val)
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}
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}
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// Appends val to c
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func (c *stateContents) append(val int) {
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*c = append(*c, val)
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return
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}
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