Removed a bunch of unused code (let's go!!!)
This commit is contained in:
@@ -2,7 +2,6 @@ package regex
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import (
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"fmt"
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"sort"
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)
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// A Match represents a match found by the regex in a given string.
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@@ -69,30 +68,6 @@ func getZeroGroup(m Match) Group {
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return m[0]
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}
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// Prunes the slice by removing overlapping indices.
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func pruneIndices(indices []Match) []Match {
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// First, sort the slice by the start indices
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sort.Slice(indices, func(i, j int) bool {
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return indices[i][0].StartIdx < indices[j][0].StartIdx
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})
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toRet := make([]Match, 0, len(indices))
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current := indices[0]
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for _, idx := range indices[1:] {
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// idx doesn't overlap with current (starts after current ends), so add current to result
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// and update the current.
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if idx[0].StartIdx >= current[0].EndIdx {
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toRet = append(toRet, current)
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current = idx
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} else if idx[0].EndIdx > current[0].EndIdx {
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// idx overlaps, but it is longer, so update current
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current = idx
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}
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}
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// Add last state
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toRet = append(toRet, current)
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return toRet
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}
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func copyThread(to *nfaState, from nfaState) {
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to.threadGroups = append([]Group{}, from.threadGroups...)
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}
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@@ -223,9 +198,6 @@ func (regex Reg) FindAllSubmatch(str string) []Match {
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indices = append(indices, matchIdx)
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}
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}
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if len(indices) > 0 {
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return pruneIndices(indices)
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}
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return indices
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}
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@@ -272,8 +244,6 @@ func addStateToList(str []rune, idx int, list []nfaState, state nfaState, thread
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// Helper for FindAllMatches. Returns whether it found a match, the
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// first Match it finds, and how far it got into the string ie. where
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// the next search should start from.
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//
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// Might return duplicates or overlapping indices, so care must be taken to prune the resulting array.
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func findAllSubmatchHelper(start *nfaState, str []rune, offset int, numGroups int) (bool, Match, int) {
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// Base case - exit if offset exceeds string's length
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if offset > len(str) {
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@@ -282,21 +252,9 @@ func findAllSubmatchHelper(start *nfaState, str []rune, offset int, numGroups in
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}
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resetThreads(start)
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// Hold a list of match indices for the current run. When we
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// can no longer find a match, the match with the largest range is
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// chosen as the match for the entire string.
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// This allows us to pick the longest possible match (which is how greedy matching works).
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// COMMENT ABOVE IS CURRENTLY NOT UP-TO-DATE
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// tempIndices := newMatch(numGroups + 1)
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// foundPath := false
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//startIdx := offset
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//endIdx := offset
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currentStates := make([]nfaState, 0)
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nextStates := make([]nfaState, 0)
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// tempStates := make([]*nfaState, 0) // Used to store states that should be used in next loop iteration
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i := offset // Index in string
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//startingFrom := i // Store starting index
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// If the first state is an assertion, makes sure the assertion
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// is true before we do _anything_ else.
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@@ -306,29 +264,11 @@ func findAllSubmatchHelper(start *nfaState, str []rune, offset int, numGroups in
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return false, []Group{}, i
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}
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}
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// Increment until we hit a character matching the start state (assuming not 0-state)
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// if start.isEmpty == false {
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// for i < len(str) && !start.contentContains(str, i) {
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// i++
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// }
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// startIdx = i
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// startingFrom = i
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// i++ // Advance to next character (if we aren't at a 0-state, which doesn't match anything), so that we can check for transitions. If we advance at a 0-state, we will never get a chance to match the first character
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// }
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// start.threadGroups = newMatch(numGroups + 1)
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// Check if the start state begins a group - if so, add the start index to our list
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//if start.groupBegin {
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// start.threadGroups[start.groupNum].StartIdx = i
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// tempIndices[start.groupNum].startIdx = i
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//}
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start.threadGroups = newMatch(numGroups + 1)
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start.threadGroups[0].StartIdx = i
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currentStates = addStateToList(str, i, currentStates, *start, start.threadGroups, nil)
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var match Match = nil
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// var isEmptyAndNoAssertion bool
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// Main loop
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for idx := i; idx <= len(str); idx++ {
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if len(currentStates) == 0 {
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break
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@@ -350,76 +290,6 @@ func findAllSubmatchHelper(start *nfaState, str []rune, offset int, numGroups in
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nextStates = addStateToList(str, idx+1, nextStates, *currentState.next, currentState.threadGroups, nil)
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}
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}
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// if currentState.groupBegin {
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// currentState.threadGroups[currentState.groupNum].StartIdx = idx
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// }
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// if currentState.groupEnd {
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// currentState.threadGroups[currentState.groupNum].EndIdx = idx
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// }
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// Alternation - enqueue left then right state, and continue
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// if currentState.isAlternation {
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// if currentState.isKleene { // Reverse order of adding things
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// rightState := currentState.splitState
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// copyThread(rightState, currentState)
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// currentStates = slices.Insert(currentStates, currentStateIdx+1, *rightState)
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// leftState := currentState.next
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// copyThread(leftState, currentState)
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// currentStates = slices.Insert(currentStates, currentStateIdx+2, *leftState)
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// } else {
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// leftState := currentState.next
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// copyThread(leftState, currentState)
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// currentStates = slices.Insert(currentStates, currentStateIdx+1, *leftState)
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// rightState := currentState.splitState
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// copyThread(rightState, currentState)
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// currentStates = slices.Insert(currentStates, currentStateIdx+2, *rightState)
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// }
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// continue
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// }
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// Empty state - enqueue next state, do _not_ increment the SP
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// if !currentState.isAlternation && currentState.isEmpty && currentState.assert == noneAssert { //&& currentState.groupBegin == false && currentState.groupEnd == false {
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// isEmptyAndNoAssertion = true
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// }
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//
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// if currentState.contentContains(str, idx) {
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// foundMatch = true
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// }
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//
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// if isEmptyAndNoAssertion || foundMatch {
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// nextMatch := *(currentState.next)
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// copyThread(&nextMatch, currentState)
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// if currentState.groupBegin {
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// // if !stateExists(currentStates, nextMatch) {
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// currentStates = slices.Insert(currentStates, currentStateIdx+1, nextMatch)
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// //}
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// } else if currentState.groupEnd {
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// if !stateExists(currentStates, nextMatch) {
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// currentStates = slices.Insert(currentStates, currentStateIdx+1, nextMatch) // append(currentStates, nextMatch)
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// }
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// } else if currentState.assert != noneAssert {
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// if !stateExists(currentStates, nextMatch) {
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// currentStates = append(currentStates, nextMatch)
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// }
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// } else if currentState.isEmpty && !currentState.groupBegin && !currentState.groupEnd {
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// if !stateExists(currentStates, nextMatch) {
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// currentStates = append(currentStates, nextMatch)
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// }
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// } else {
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// if !stateExists(nextStates, nextMatch) {
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// nextStates = append(nextStates, nextMatch)
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// }
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// }
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// }
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//
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// if currentState.isLast && len(nextStates) == 0 { // Last state reached
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// currentState.threadGroups[0].EndIdx = idx
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// if idx == currentState.threadGroups[0].StartIdx {
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// idx += 1
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// }
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// return true, currentState.threadGroups, idx
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// }
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}
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currentStates = append([]nfaState{}, nextStates...)
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nextStates = nil
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@@ -431,196 +301,4 @@ func findAllSubmatchHelper(start *nfaState, str []rune, offset int, numGroups in
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return true, match, match[0].EndIdx
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}
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return false, []Group{}, i + 1
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// zeroStates := make([]*nfaState, 0)
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// // Keep taking zero-states, until there are no more left to take
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// // Objective: If any of our current states have transitions to 0-states, replace them with the 0-state. Do this until there are no more transitions to 0-states, or there are no more unique 0-states to take.
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// topStateItem := currentStates.peek()
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// topState := topStateItem.(*priorQueueItem).state
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// zeroStates, isZero := takeZeroState([]*nfaState{topState}, numGroups, i)
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// tempStates = append(tempStates, zeroStates...)
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// num_appended := 0
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// for isZero == true {
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// zeroStates, isZero = takeZeroState(tempStates, numGroups, i)
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// tempStates, num_appended = uniqueAppend(tempStates, zeroStates...)
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// if num_appended == 0 { // Break if we haven't appended any more unique values
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// break
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// }
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// }
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// if isZero == true {
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// currentStates.Pop()
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// }
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//
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// for _, state := range tempStates {
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// heap.Push(currentStates, newPriorQueueItem(state))
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// }
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// tempStates = nil
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//
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// // Take any transitions corresponding to current character
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// numStatesMatched := 0 // The number of states which had at least 1 match for this round
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// assertionFailed := false // Whether or not an assertion failed for this round
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// lastStateInList := false // Whether or not a last state was in our list of states
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// var lastStatePtr *nfaState = nil // Pointer to the last-state, if it was found
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// lastLookaroundInList := false // Whether or not a last state (that is a lookaround) was in our list of states
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// for numStatesMatched == 0 && lastStateInList == false {
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// if currentStates.Len() == 0 {
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// break
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// }
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// stateItem := heap.Pop(currentStates)
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// state := stateItem.(*priorQueueItem).state
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// matches, numMatches := state.matchesFor(str, i)
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// if numMatches > 0 {
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// numStatesMatched++
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// tempStates = append([]*nfaState(nil), matches...)
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// foundPath = true
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// for _, m := range matches {
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// if m.threadGroups == nil {
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// m.threadGroups = newMatch(numGroups + 1)
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// }
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// m.threadSP = state.threadSP + 1
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// copy(m.threadGroups, state.threadGroups)
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// }
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// }
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// if numMatches < 0 {
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// assertionFailed = true
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// }
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// if state.isLast {
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// if state.isLookaround() {
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// lastLookaroundInList = true
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// }
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// lastStateInList = true
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// lastStatePtr = state
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// }
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// }
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//
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// if assertionFailed && numStatesMatched == 0 { // Nothing has matched and an assertion has failed
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// // If I'm being completely honest, I'm not sure why I have to check specifically for a _lookaround_
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// // state. The explanation below is my attempt to explain this behavior.
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// // If you replace 'lastLookaroundInList' with 'lastStateInList', one of the test cases fails.
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// //
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// // One of the states in our list was a last state and a lookaround. In this case, we
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// // don't abort upon failure of the assertion, because we have found
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// // another path to a final state.
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// // Even if the last state _was_ an assertion, we can use the previously
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// // saved indices to find a match.
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// if lastLookaroundInList {
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// break
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// } else {
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// if i == startingFrom {
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// i++
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// }
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// return false, []Group{}, i
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// }
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// }
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// // Check if we can find a state in our list that is:
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// // a. A last-state
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// // b. Empty
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// // c. Doesn't assert anything
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// for _, stateItem := range *currentStates {
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// s := stateItem.state
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// if s.isLast && s.isEmpty && s.assert == noneAssert {
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// lastStatePtr = s
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// lastStateInList = true
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// }
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// }
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// if lastStateInList && numStatesMatched == 0 { // A last-state was in the list of states. add the matchIndex to our MatchIndex list
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// for j := 1; j < numGroups+1; j++ {
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// tempIndices[j] = lastStatePtr.threadGroups[j]
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// }
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// endIdx = i
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// tempIndices[0] = Group{startIdx, endIdx}
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// if tempIndices[0].StartIdx == tempIndices[0].EndIdx {
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// return true, tempIndices, tempIndices[0].EndIdx + 1
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// } else {
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// return true, tempIndices, tempIndices[0].EndIdx
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// }
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// }
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//
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// // Check if we can find a zero-length match
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// if foundPath == false {
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// currentStatesList := funcMap(*currentStates, func(item *priorQueueItem) *nfaState {
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// return item.state
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// })
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// if ok := zeroMatchPossible(str, i, numGroups, currentStatesList...); ok {
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// if tempIndices[0].IsValid() == false {
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// tempIndices[0] = Group{startIdx, startIdx}
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// }
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// }
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// // If we haven't moved in the string, increment the counter by 1
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// // to ensure we don't keep trying the same string over and over.
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// // if i == startingFrom {
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// startIdx++
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// // i++
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// // }
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// if tempIndices.numValidGroups() > 0 && tempIndices[0].IsValid() {
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// if tempIndices[0].StartIdx == tempIndices[0].EndIdx { // If we have a zero-length match, we have to shift the index at which we start. Otherwise we keep looking at the same paert of the string over and over.
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// return true, tempIndices, tempIndices[0].EndIdx + 1
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// } else {
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// return true, tempIndices, tempIndices[0].EndIdx
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// }
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// }
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// return false, []Group{}, startIdx
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// }
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// currentStates = &priorityQueue{}
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// slices.Reverse(tempStates)
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// for _, state := range tempStates {
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// heap.Push(currentStates, newPriorQueueItem(state))
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// }
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// tempStates = nil
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//
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// i++
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// }
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//
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// // End-of-string reached. Go to any 0-states, until there are no more 0-states to go to. Then check if any of our states are in the end position.
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// // This is the exact same algorithm used inside the loop, so I should probably put it in a function.
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//
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// if currentStates.Len() > 0 {
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// topStateItem := currentStates.peek()
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// topState := topStateItem.(*priorQueueItem).state
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// zeroStates, isZero := takeZeroState([]*nfaState{topState}, numGroups, i)
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// tempStates = append(tempStates, zeroStates...)
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// num_appended := 0 // Number of unique states addded to tempStates
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// for isZero == true {
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// zeroStates, isZero = takeZeroState(tempStates, numGroups, i)
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// tempStates, num_appended = uniqueAppend(tempStates, zeroStates...)
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// if num_appended == 0 { // Break if we haven't appended any more unique values
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// break
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// }
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// }
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// }
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//
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// for _, state := range tempStates {
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// heap.Push(currentStates, newPriorQueueItem(state))
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// }
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//
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// tempStates = nil
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//
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// for _, stateItem := range *currentStates {
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// state := stateItem.state
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// // Only add the match if the start index is in bounds. If the state has an assertion,
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// // make sure the assertion checks out.
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// if state.isLast && i <= len(str) {
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// if state.assert == noneAssert || state.checkAssertion(str, i) {
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// for j := 1; j < numGroups+1; j++ {
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// tempIndices[j] = state.threadGroups[j]
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// }
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// endIdx = i
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// tempIndices[0] = Group{startIdx, endIdx}
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// }
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// }
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// }
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//
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// if tempIndices.numValidGroups() > 0 {
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// if tempIndices[0].StartIdx == tempIndices[0].EndIdx { // If we have a zero-length match, we have to shift the index at which we start. Otherwise we keep looking at the same paert of the string over and over.
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// return true, tempIndices, tempIndices[0].EndIdx + 1
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// } else {
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// return true, tempIndices, tempIndices[0].EndIdx
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// }
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// }
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//
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// if startIdx == startingFrom { // Increment starting index if we haven't moved in the string. Prevents us from matching the same part of the string over and over.
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//
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// startIdx++
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// }
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//
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// return false, []Group{}, startIdx
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}
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