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#ifndef _SERIALIZATION_H
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#define _SERIALIZATION_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#include <stdbool.h>
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/* Struct used to hold the data that will be sent between sockets */
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typedef struct {
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uint16_t pad_x; // X-coordinate of sending paddle
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uint16_t pad_y; // Y-coordinate of sending paddle
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uint16_t ball_x; // X-coordinate of ball (only the server fills this in)
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uint16_t ball_y; // Y-coordinate of ball (only the server fills this in)
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bool should_quit; // Flag to indicate whether game should be quit or not
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} Serial_Data;
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/* Create a Serial_Data struct from float values */
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Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y, bool should_quit);
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/* Serialize a struct into a byte array, that can be sent through a socket */
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uint8_t* Serial_serialize(Serial_Data data);
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/* Deserialize a byte array into a struct, and return the struct */
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Serial_Data Serial_deserialize(uint8_t* serialized);
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#ifdef __cplusplus
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}
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#endif
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#endif
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