You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
112 lines
2.6 KiB
C++
112 lines
2.6 KiB
C++
11 months ago
|
#ifndef RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
|
||
|
#define RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
|
||
|
|
||
|
#include <vector>
|
||
|
#include <string>
|
||
|
|
||
|
#include "./raylib.hpp"
|
||
|
#include "./raylib-cpp-utils.hpp"
|
||
|
#include "./Mesh.hpp"
|
||
|
|
||
|
namespace raylib {
|
||
|
/**
|
||
|
* Model animation
|
||
|
*/
|
||
|
class ModelAnimation : public ::ModelAnimation {
|
||
|
public:
|
||
|
ModelAnimation(const ::ModelAnimation& model) {
|
||
|
set(model);
|
||
|
}
|
||
|
|
||
|
ModelAnimation(const ModelAnimation&) = delete;
|
||
|
|
||
|
ModelAnimation(ModelAnimation&& other) {
|
||
|
set(other);
|
||
|
|
||
|
other.boneCount = 0;
|
||
|
other.frameCount = 0;
|
||
|
other.bones = nullptr;
|
||
|
other.framePoses = nullptr;
|
||
|
}
|
||
|
|
||
|
~ModelAnimation() {
|
||
|
Unload();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Load model animations from file
|
||
|
*/
|
||
|
static std::vector<ModelAnimation> Load(const std::string& fileName) {
|
||
|
int count = 0;
|
||
|
::ModelAnimation* modelAnimations = ::LoadModelAnimations(fileName.c_str(), &count);
|
||
|
std::vector<ModelAnimation> mats(modelAnimations, modelAnimations + count);
|
||
|
|
||
|
RL_FREE(modelAnimations);
|
||
|
|
||
|
return mats;
|
||
|
}
|
||
|
|
||
|
GETTERSETTER(int, BoneCount, boneCount)
|
||
|
GETTERSETTER(::BoneInfo*, Bones, bones)
|
||
|
GETTERSETTER(int, FrameCount, frameCount)
|
||
|
GETTERSETTER(::Transform**, FramePoses, framePoses)
|
||
|
|
||
|
ModelAnimation& operator=(const ::ModelAnimation& model) {
|
||
|
set(model);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
ModelAnimation& operator=(const ModelAnimation&) = delete;
|
||
|
|
||
|
ModelAnimation& operator=(ModelAnimation&& other) noexcept {
|
||
|
if (this == &other) {
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Unload();
|
||
|
set(other);
|
||
|
|
||
|
other.boneCount = 0;
|
||
|
other.frameCount = 0;
|
||
|
other.bones = nullptr;
|
||
|
other.framePoses = nullptr;
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Unload animation data
|
||
|
*/
|
||
|
inline void Unload() {
|
||
|
::UnloadModelAnimation(*this);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Update model animation pose
|
||
|
*/
|
||
|
inline ModelAnimation& Update(const ::Model& model, int frame) {
|
||
|
::UpdateModelAnimation(model, *this, frame);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Check model animation skeleton match
|
||
|
*/
|
||
|
inline bool IsValid(const ::Model& model) const {
|
||
|
return ::IsModelAnimationValid(model, *this);
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
void set(const ::ModelAnimation& model) {
|
||
|
boneCount = model.boneCount;
|
||
|
frameCount = model.frameCount;
|
||
|
bones = model.bones;
|
||
|
framePoses = model.framePoses;
|
||
|
}
|
||
|
};
|
||
|
} // namespace raylib
|
||
|
|
||
|
using RModelAnimation = raylib::ModelAnimation;
|
||
|
|
||
|
#endif // RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
|