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88 lines
2.1 KiB
C++

#ifndef _SOCK_CLASS
#define _SOCK_CLASS
#include "easysock.hpp"
#include <iostream>
#include <cerrno>
#include "exception_consts.hpp"
class Sock {
/* Define a parent class of client and server, that can be used in main.cpp, instead of defining a client and server. This will allow me to create a struct for Mode, that can store either a client or a server, depending on what mode the game is in. */
protected:
int ip_ver;
char protocol;
int port;
int sock_fd;
std::string address;
struct sockaddr* dest;
void create_socket() {
dest = (struct sockaddr *)malloc(sizeof(struct sockaddr));
}
public:
Sock() {}
Sock(int ip_ver, char protocol, const char* address, int port) {
/* Error checking */
if (ip_ver != 4 && ip_ver != 6) {
throw std::invalid_argument("Invalid IP address type");
}
if (port < 1024 || port > 65535) {
throw std::invalid_argument("Invalid port");
}
if (protocol != 'T' && protocol != 'U') {
throw std::invalid_argument("Invalid protocol");
}
this->ip_ver = ip_ver;
this->protocol = protocol;
this->port = port;
this->address = std::string(address);
/* Check to see if the given IP address matches the given ip_ver */
if ((check_ip_ver(address) != 6 && ip_ver == 6) || (check_ip_ver(address) != 4 && ip_ver == 4)) {
throw std::invalid_argument("Invalid IP address for given type.");
}
try {
create_socket();
} catch (int e) {
throw;
}
}
void sendAll(std::string to_send) {
int str_length = to_send.length();
int num_bytes_sent = 0; /* Number of bytes sent in one call to send */
int total_bytes_sent = 0; /* Total number of bytes sent */
while (total_bytes_sent < str_length) {
num_bytes_sent = send(this->getSockFD(), to_send.substr(total_bytes_sent).data(), str_length - total_bytes_sent, 0);
total_bytes_sent += num_bytes_sent;
}
return;
}
std::string recvAll() {
std::string string = std::string();
char* buffer = (char *)malloc(100);
while (recv(this->getSockFD(), buffer, 100, 0) != 0) {
string.append(std::string(buffer));
}
return string;
}
int getSockFD() {
return sock_fd;
}
};
#endif