You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
293 lines
7.5 KiB
C++
293 lines
7.5 KiB
C++
11 months ago
|
#ifndef RAYLIB_CPP_INCLUDE_MESH_HPP_
|
||
|
#define RAYLIB_CPP_INCLUDE_MESH_HPP_
|
||
|
|
||
|
#include <string>
|
||
|
#include <vector>
|
||
|
|
||
|
#include "./raylib.hpp"
|
||
|
#include "./raylib-cpp-utils.hpp"
|
||
|
#include "./BoundingBox.hpp"
|
||
|
#include "./Model.hpp"
|
||
|
|
||
|
namespace raylib {
|
||
|
/**
|
||
|
* Vertex data definning a mesh
|
||
|
*/
|
||
|
class Mesh : public ::Mesh {
|
||
|
public:
|
||
|
Mesh(const ::Mesh& mesh) {
|
||
|
set(mesh);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Load meshes from model file
|
||
|
*/
|
||
|
// static std::vector<Mesh> Load(const std::string& fileName) {
|
||
|
// int count = 0;
|
||
|
// ::Mesh* meshes = LoadMeshes(fileName.c_str(), &count);
|
||
|
// return std::vector<Mesh>(meshes, meshes + count);
|
||
|
// }
|
||
|
|
||
|
Mesh(const Mesh&) = delete;
|
||
|
|
||
|
Mesh(Mesh&& other) {
|
||
|
set(other);
|
||
|
|
||
|
other.vertexCount = 0;
|
||
|
other.triangleCount = 0;
|
||
|
other.vertices = nullptr;
|
||
|
other.texcoords = nullptr;
|
||
|
other.texcoords2 = nullptr;
|
||
|
other.normals = nullptr;
|
||
|
other.tangents = nullptr;
|
||
|
other.colors = nullptr;
|
||
|
other.indices = nullptr;
|
||
|
other.animVertices = nullptr;
|
||
|
other.animNormals = nullptr;
|
||
|
other.boneIds = nullptr;
|
||
|
other.boneWeights = nullptr;
|
||
|
other.vaoId = 0;
|
||
|
other.vboId = nullptr;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate polygonal mesh
|
||
|
*/
|
||
|
static ::Mesh Poly(int sides, float radius) {
|
||
|
return ::GenMeshPoly(sides, radius);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate plane mesh (with subdivisions)
|
||
|
*/
|
||
|
static ::Mesh Plane(float width, float length, int resX, int resZ) {
|
||
|
return ::GenMeshPlane(width, length, resX, resZ);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate cuboid mesh
|
||
|
*/
|
||
|
static ::Mesh Cube(float width, float height, float length) {
|
||
|
return ::GenMeshCube(width, height, length);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate sphere mesh (standard sphere)
|
||
|
*/
|
||
|
static ::Mesh Sphere(float radius, int rings, int slices) {
|
||
|
return ::GenMeshSphere(radius, rings, slices);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate half-sphere mesh (no bottom cap)
|
||
|
*/
|
||
|
static ::Mesh HemiSphere(float radius, int rings, int slices) {
|
||
|
return ::GenMeshHemiSphere(radius, rings, slices);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate cylinder mesh
|
||
|
*/
|
||
|
static ::Mesh Cylinder(float radius, float height, int slices) {
|
||
|
return ::GenMeshCylinder(radius, height, slices);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate cone/pyramid mesh
|
||
|
*/
|
||
|
static ::Mesh Cone(float radius, float height, int slices) {
|
||
|
return ::GenMeshCone(radius, height, slices);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate torus mesh
|
||
|
*/
|
||
|
static ::Mesh Torus(float radius, float size, int radSeg, int sides) {
|
||
|
return ::GenMeshTorus(radius, size, radSeg, sides);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate trefoil knot mesh
|
||
|
*/
|
||
|
static ::Mesh Knot(float radius, float size, int radSeg, int sides) {
|
||
|
return ::GenMeshKnot(radius, size, radSeg, sides);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate heightmap mesh from image data
|
||
|
*/
|
||
|
static ::Mesh Heightmap(const ::Image& heightmap, ::Vector3 size) {
|
||
|
return ::GenMeshHeightmap(heightmap, size);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate cubes-based map mesh from image data
|
||
|
*/
|
||
|
static ::Mesh Cubicmap(const ::Image& cubicmap, ::Vector3 cubeSize) {
|
||
|
return ::GenMeshCubicmap(cubicmap, cubeSize);
|
||
|
}
|
||
|
|
||
|
GETTERSETTER(int, VertexCount, vertexCount)
|
||
|
GETTERSETTER(int, TriangleCount, triangleCount)
|
||
|
GETTERSETTER(float*, Vertices, vertices)
|
||
|
GETTERSETTER(float *, TexCoords, texcoords)
|
||
|
GETTERSETTER(float *, TexCoords2, texcoords2)
|
||
|
GETTERSETTER(float *, Normals, normals)
|
||
|
GETTERSETTER(float *, Tangents, tangents)
|
||
|
GETTERSETTER(unsigned char *, Colors, colors)
|
||
|
GETTERSETTER(unsigned short *, Indices, indices) // NOLINT
|
||
|
GETTERSETTER(float *, AnimVertices, animVertices)
|
||
|
GETTERSETTER(float *, AnimNormals, animNormals)
|
||
|
GETTERSETTER(unsigned char *, BoneIds, boneIds)
|
||
|
GETTERSETTER(float *, BoneWeights, boneWeights)
|
||
|
GETTERSETTER(unsigned int, VaoId, vaoId)
|
||
|
GETTERSETTER(unsigned int *, VboId, vboId)
|
||
|
|
||
|
Mesh& operator=(const ::Mesh& mesh) {
|
||
|
set(mesh);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Mesh& operator=(const Mesh&) = delete;
|
||
|
|
||
|
Mesh& operator=(Mesh&& other) noexcept {
|
||
|
if (this == &other) {
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Unload();
|
||
|
set(other);
|
||
|
|
||
|
other.vertexCount = 0;
|
||
|
other.triangleCount = 0;
|
||
|
other.vertices = nullptr;
|
||
|
other.texcoords = nullptr;
|
||
|
other.texcoords2 = nullptr;
|
||
|
other.normals = nullptr;
|
||
|
other.tangents = nullptr;
|
||
|
other.colors = nullptr;
|
||
|
other.indices = nullptr;
|
||
|
other.animVertices = nullptr;
|
||
|
other.animNormals = nullptr;
|
||
|
other.boneIds = nullptr;
|
||
|
other.boneWeights = nullptr;
|
||
|
other.vaoId = 0;
|
||
|
other.vboId = nullptr;
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
~Mesh() {
|
||
|
Unload();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Upload mesh vertex data to GPU (VRAM)
|
||
|
*/
|
||
|
inline void Upload(bool dynamic = false) {
|
||
|
::UploadMesh(this, dynamic);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Upload mesh vertex data to GPU (VRAM)
|
||
|
*/
|
||
|
inline void UpdateBuffer(int index, void *data, int dataSize, int offset = 0) {
|
||
|
::UpdateMeshBuffer(*this, index, data, dataSize, offset);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw a 3d mesh with material and transform
|
||
|
*/
|
||
|
inline void Draw(const ::Material& material, const ::Matrix& transform) const {
|
||
|
::DrawMesh(*this, material, transform);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw multiple mesh instances with material and different transforms
|
||
|
*/
|
||
|
inline void Draw(const ::Material& material, ::Matrix* transforms, int instances) const {
|
||
|
::DrawMeshInstanced(*this, material, transforms, instances);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Export mesh data to file
|
||
|
*
|
||
|
* @throws raylib::RaylibException Throws if failed to export the Mesh.
|
||
|
*/
|
||
|
inline void Export(const std::string& fileName) {
|
||
|
if (!::ExportMesh(*this, fileName.c_str())) {
|
||
|
throw new RaylibException("Failed to export the Mesh");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Unload mesh from memory (RAM and/or VRAM)
|
||
|
*/
|
||
|
inline void Unload() {
|
||
|
if (vboId != nullptr) {
|
||
|
::UnloadMesh(*this);
|
||
|
vboId = nullptr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Compute mesh bounding box limits
|
||
|
*/
|
||
|
inline raylib::BoundingBox BoundingBox() const {
|
||
|
return ::GetMeshBoundingBox(*this);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Compute mesh bounding box limits
|
||
|
*/
|
||
|
operator raylib::BoundingBox() {
|
||
|
return BoundingBox();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Compute mesh tangents
|
||
|
*/
|
||
|
inline Mesh& GenTangents() {
|
||
|
::GenMeshTangents(this);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Load model from generated mesh
|
||
|
*/
|
||
|
inline raylib::Model LoadModelFrom() const {
|
||
|
return ::LoadModelFromMesh(*this);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Load model from generated mesh
|
||
|
*/
|
||
|
operator raylib::Model() {
|
||
|
return ::LoadModelFromMesh(*this);
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
void set(const ::Mesh& mesh) {
|
||
|
vertexCount = mesh.vertexCount;
|
||
|
triangleCount = mesh.triangleCount;
|
||
|
vertices = mesh.vertices;
|
||
|
texcoords = mesh.texcoords;
|
||
|
texcoords2 = mesh.texcoords2;
|
||
|
normals = mesh.normals;
|
||
|
tangents = mesh.tangents;
|
||
|
colors = mesh.colors;
|
||
|
indices = mesh.indices;
|
||
|
animVertices = mesh.animVertices;
|
||
|
animNormals = mesh.animNormals;
|
||
|
boneIds = mesh.boneIds;
|
||
|
boneWeights = mesh.boneWeights;
|
||
|
vaoId = mesh.vaoId;
|
||
|
vboId = mesh.vboId;
|
||
|
}
|
||
|
};
|
||
|
} // namespace raylib
|
||
|
|
||
|
using RMesh = raylib::Mesh;
|
||
|
|
||
|
#endif // RAYLIB_CPP_INCLUDE_MESH_HPP_
|