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282 lines
7.6 KiB
C++
282 lines
7.6 KiB
C++
11 months ago
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#ifndef RAYLIB_CPP_INCLUDE_COLOR_HPP_
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#define RAYLIB_CPP_INCLUDE_COLOR_HPP_
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#include <string>
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#include "./raylib.hpp"
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#include "./Vector4.hpp"
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#include "./raylib-cpp-utils.hpp"
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namespace raylib {
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/**
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* Color type, RGBA (32bit)
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*/
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class Color : public ::Color {
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public:
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Color(const ::Color& color) : ::Color{color.r, color.g, color.b, color.a} {}
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Color(
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unsigned char red,
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unsigned char green,
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unsigned char blue,
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unsigned char alpha = 255) : ::Color{red, green, blue, alpha} {};
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/**
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* Black.
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*/
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Color() : ::Color{0, 0, 0, 255} {};
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/**
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* Returns a Color from HSV values
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*/
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Color(::Vector3 hsv) {
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set(::ColorFromHSV(hsv.x, hsv.y, hsv.z));
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}
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/**
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* Returns a Color from HSV values
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*/
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static ::Color FromHSV(float hue, float saturation, float value) {
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return ::ColorFromHSV(hue, saturation, value);
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}
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/**
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* Get Color structure from hexadecimal value
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*/
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Color(unsigned int hexValue) {
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set(::GetColor(hexValue));
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}
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Color(void *srcPtr, int format) {
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set(::GetPixelColor(srcPtr, format));
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}
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/**
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* Returns hexadecimal value for a Color
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*/
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int ToInt() const {
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return ::ColorToInt(*this);
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}
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/**
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* Returns hexadecimal value for a Color
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*/
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operator int() const {
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return ::ColorToInt(*this);
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}
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inline std::string ToString() const {
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return TextFormat("Color(%d, %d, %d, %d)", r, g, b, a);
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}
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inline operator std::string() const {
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return ToString();
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}
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/**
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* Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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*/
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Color Fade(float alpha) const {
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return ::Fade(*this, alpha);
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}
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/**
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* Returns Color normalized as float [0..1]
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*/
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Vector4 Normalize() const {
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return ::ColorNormalize(*this);
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}
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/**
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* Returns Color from normalized values [0..1]
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*/
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Color(::Vector4 normalized) {
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set(::ColorFromNormalized(normalized));
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}
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/**
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* Returns HSV values for a Color
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*/
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Vector3 ToHSV() const {
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return ::ColorToHSV(*this);
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}
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GETTERSETTER(unsigned char, R, r)
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GETTERSETTER(unsigned char, G, g)
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GETTERSETTER(unsigned char, B, b)
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GETTERSETTER(unsigned char, A, a)
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Color& operator=(const ::Color& color) {
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set(color);
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return *this;
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}
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/**
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* Set background color (framebuffer clear color)
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*/
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inline Color& ClearBackground() {
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::ClearBackground(*this);
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return *this;
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}
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inline void DrawPixel(int x, int y) const {
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::DrawPixel(x, y, *this);
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}
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/**
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* Draw a pixel
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*/
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inline void DrawPixel(::Vector2 pos) const {
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::DrawPixelV(pos, *this);
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}
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/**
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* Draw a line
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*/
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inline void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY) const {
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::DrawLine(startPosX, startPosY, endPosX, endPosY, *this);
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}
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/**
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* Draw a line using Vector points
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*/
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inline void DrawLine(::Vector2 startPos, ::Vector2 endPos) const {
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::DrawLineV(startPos, endPos, *this);
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}
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/**
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* Draw a line using Vector points, with a given thickness
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*/
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inline void DrawLine(::Vector2 startPos, ::Vector2 endPos, float thick) const {
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::DrawLineEx(startPos, endPos, thick, *this);
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}
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inline void DrawLineBezier(::Vector2 startPos, ::Vector2 endPos, float thick = 1.0f) const {
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::DrawLineBezier(startPos, endPos, thick, *this);
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}
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inline void DrawLineStrip(::Vector2 *points, int numPoints) const {
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::DrawLineStrip(points, numPoints, *this);
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}
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inline void DrawText(const std::string& text, int posX = 0, int posY = 0, int fontSize = 10.0f) const {
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::DrawText(text.c_str(), posX, posY, fontSize, *this);
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}
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inline void DrawText(const ::Font& font, const std::string& text, ::Vector2 position,
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float fontSize, float spacing) const {
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::DrawTextEx(font, text.c_str(), position, fontSize, spacing, *this);
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}
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inline void DrawText(
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const ::Font& font,
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const std::string& text,
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::Vector2 position,
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::Vector2 origin,
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float rotation,
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float fontSize,
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float spacing) const {
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::DrawTextPro(font, text.c_str(), position, origin, rotation, fontSize, spacing, *this);
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}
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inline void DrawRectangle(int posX, int posY, int width, int height) const {
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::DrawRectangle(posX, posY, width, height, *this);
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}
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inline void DrawRectangle(::Vector2 position, ::Vector2 size) const {
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::DrawRectangleV(position, size, *this);
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}
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inline void DrawRectangle(::Rectangle rec) const {
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::DrawRectangleRec(rec, *this);
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}
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inline void DrawRectangle(::Rectangle rec, ::Vector2 origin, float rotation) const {
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::DrawRectanglePro(rec, origin, rotation, *this);
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}
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inline void DrawRectangleLines(int posX, int posY, int width, int height) const {
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::DrawRectangleLines(posX, posY, width, height, *this);
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}
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inline void DrawRectangleLines(::Rectangle rec, float lineThick) const {
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::DrawRectangleLinesEx(rec, lineThick, *this);
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}
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/**
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* Get color multiplied with another color
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*/
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inline Color Tint(::Color tint) {
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return ::ColorTint(*this, tint);
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}
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/**
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* Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
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*/
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inline Color Brightness(float factor) {
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return ::ColorBrightness(*this, factor);
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}
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/**
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* Get color with contrast correction, contrast values between -1.0f and 1.0f
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*/
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inline Color Contrast(float contrast) {
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return ::ColorContrast(*this, contrast);
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}
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/**
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* Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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*/
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Color Alpha(float alpha) const {
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return ::ColorAlpha(*this, alpha);
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}
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/**
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* Returns src alpha-blended into dst color with tint
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*/
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Color AlphaBlend(::Color dst, ::Color tint) const {
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return ::ColorAlphaBlend(dst, *this, tint);
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}
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inline static Color LightGray() { return LIGHTGRAY; }
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inline static Color Gray() { return GRAY; }
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inline static Color DarkGray() { return DARKGRAY; }
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inline static Color Yellow() { return YELLOW; }
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inline static Color Gold() { return GOLD; }
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inline static Color Orange() { return ORANGE; }
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inline static Color Pink() { return PINK; }
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inline static Color Red() { return RED; }
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inline static Color Maroon() { return MAROON; }
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inline static Color Green() { return GREEN; }
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inline static Color Lime() { return LIME; }
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inline static Color DarkGreen() { return DARKGREEN; }
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inline static Color SkyBlue() { return SKYBLUE; }
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inline static Color Blue() { return BLUE; }
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inline static Color DarkBlue() { return DARKBLUE; }
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inline static Color Purple() { return PURPLE; }
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inline static Color Violet() { return VIOLET; }
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inline static Color DarkPurple() { return DARKPURPLE; }
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inline static Color Beige() { return BEIGE; }
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inline static Color Brown() { return BROWN; }
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inline static Color DarkBrown() { return DARKBROWN; }
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inline static Color White() { return WHITE; }
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inline static Color Black() { return BLACK; }
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inline static Color Blank() { return BLANK; }
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inline static Color Magenta() { return MAGENTA; }
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inline static Color RayWhite() { return RAYWHITE; }
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protected:
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void set(const ::Color& color) {
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r = color.r;
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g = color.g;
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b = color.b;
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a = color.a;
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}
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};
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} // namespace raylib
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using RColor = raylib::Color;
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#endif // RAYLIB_CPP_INCLUDE_COLOR_HPP_
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