You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
11 months ago
|
#ifndef RAYLIB_CPP_INCLUDE_RAY_HPP_
|
||
|
#define RAYLIB_CPP_INCLUDE_RAY_HPP_
|
||
|
|
||
|
#include "./raylib.hpp"
|
||
|
#include "./raylib-cpp-utils.hpp"
|
||
|
#include "./RayCollision.hpp"
|
||
|
|
||
|
namespace raylib {
|
||
|
/**
|
||
|
* Ray type (useful for raycast)
|
||
|
*/
|
||
|
class Ray : public ::Ray {
|
||
|
public:
|
||
|
Ray(const ::Ray& ray) {
|
||
|
set(ray);
|
||
|
}
|
||
|
|
||
|
Ray(::Vector3 position = {0.0f, 0.0f, 0.0f}, ::Vector3 direction = {0.0f, 0.0f, 0.0f}) :
|
||
|
::Ray{position, direction} {
|
||
|
// Nothing.
|
||
|
}
|
||
|
|
||
|
Ray(::Vector2 mousePosition, const ::Camera& camera) {
|
||
|
set(::GetMouseRay(mousePosition, camera));
|
||
|
}
|
||
|
|
||
|
Ray& operator=(const ::Ray& ray) {
|
||
|
set(ray);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
GETTERSETTER(::Vector3, Position, position)
|
||
|
GETTERSETTER(::Vector3, Direction, direction)
|
||
|
|
||
|
/**
|
||
|
* Draw a ray line
|
||
|
*/
|
||
|
inline void Draw(::Color color) const {
|
||
|
DrawRay(*this, color);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get collision information between ray and sphere
|
||
|
*/
|
||
|
inline RayCollision GetCollision(::Vector3 center, float radius) const {
|
||
|
return ::GetRayCollisionSphere(*this, center, radius);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Detect collision between ray and box
|
||
|
*/
|
||
|
inline RayCollision GetCollision(const ::BoundingBox& box) const {
|
||
|
return ::GetRayCollisionBox(*this, box);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get collision information between ray and mesh
|
||
|
*/
|
||
|
inline RayCollision GetCollision(const ::Mesh& mesh, const ::Matrix& transform) const {
|
||
|
return ::GetRayCollisionMesh(*this, mesh, transform);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get collision info between ray and triangle
|
||
|
*/
|
||
|
inline RayCollision GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3) const {
|
||
|
return ::GetRayCollisionTriangle(*this, p1, p2, p3);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get collision info between ray and quad
|
||
|
*/
|
||
|
inline RayCollision GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3, ::Vector3 p4) const {
|
||
|
return ::GetRayCollisionQuad(*this, p1, p2, p3, p4);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get a ray trace from mouse position
|
||
|
*/
|
||
|
inline static Ray GetMouse(::Vector2 mousePosition, const ::Camera& camera) {
|
||
|
return ::GetMouseRay(mousePosition, camera);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get a ray trace from mouse position
|
||
|
*/
|
||
|
inline static Ray GetMouse(const ::Camera& camera) {
|
||
|
return ::GetMouseRay(::GetMousePosition(), camera);
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
inline void set(const ::Ray& ray) {
|
||
|
position = ray.position;
|
||
|
direction = ray.direction;
|
||
|
}
|
||
|
};
|
||
|
} // namespace raylib
|
||
|
|
||
|
using RRay = raylib::Ray;
|
||
|
|
||
|
#endif // RAYLIB_CPP_INCLUDE_RAY_HPP_
|