From 07ac3f91669ea0f444e44701cf319d70edc7a0c5 Mon Sep 17 00:00:00 2001 From: Aadhavan Srinivasan Date: Fri, 8 Mar 2024 23:34:49 -0500 Subject: [PATCH] Filled out implementation of check_client function --- check_input.cpp | 48 +++++++++++++++++++++++++++++++++------- includes/check_input.hpp | 1 + 2 files changed, 41 insertions(+), 8 deletions(-) diff --git a/check_input.cpp b/check_input.cpp index ccd3952..b37f314 100644 --- a/check_input.cpp +++ b/check_input.cpp @@ -6,17 +6,17 @@ #include "includes/check_input.hpp" #include "includes/raygui/raygui.h" #include "includes/exception_consts.hpp" +#include "includes/timer.h" /* Display the given text, centered on the screen, as a label */ void display_text_centered(std::string to_disp) { const char* to_disp_cstr = to_disp.c_str(); - Vector2 label_size = MeasureTextEx(GetFontDefault(), to_disp_cstr, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING)); + Vector2 label_size = MeasureTextEx(GetFontDefault(), to_disp_cstr, GuiGetStyle(DEFAULT, TEXT_SIZE)+1, GuiGetStyle(DEFAULT, TEXT_SPACING)+1); // The '+1' is there to account for any rounding errors BeginDrawing(); ClearBackground(BLACK); GuiLabel(Rectangle{(GetScreenWidth()/2) - (label_size.x/2), (GetScreenHeight()/2) - (label_size.y/2), label_size.x, label_size.y}, to_disp_cstr); - EndDrawing(); - + EndDrawing(); return; } @@ -34,24 +34,56 @@ GameType check_server(char* ip_text, char* port_text) { } std::string code = connect_code::encode(addr, std::to_string(port)); - display_text_centered("Your code is " + code); /* Create server socket and wait for client to connect */ Server* server = new Server(4, ES_UDP, addr.data(), port); server->create_socket(); - std::cout << "Waiting for connection..." << std::endl; + display_text_centered("Your code is " + code + "\nWaiting for connection..."); std::string response = ""; char* temp_response = NULL; - /* Wait for the right client to connect. Since recvAll returns a char*, we need to create a temporary variable to check for NULL. */ + /* Wait for the client to connect. Since recvAll returns a char*, we need to create a temporary variable to check for NULL. + TODO - Check that the client actually sends 'GG'. */ do { temp_response = server->recvAll(); } while (temp_response == NULL); response = std::string(temp_response); - - std::cout << "Connection received from " << server->get_peer_addr() << std::endl; + server->sendAll("U2"); + display_text_centered("Connection received from " + server->get_peer_addr()); + Timer timer = timer_init(3); + while (!timer_done(timer)); // Wait for five seconds + type.mode = M_SERVER; type.netsock = server; return type; } +GameType check_client(char* code_text) { + GameType type; + std::vector addr_port; + std::string connect_code = std::string(code_text); /* The connect code is a special string, that contains the server address and port. It is given by the server. */ + try { + addr_port = connect_code::decode(connect_code); + Client* client = new Client(4, ES_UDP, addr_port[0].data(), std::stoi(addr_port[1])); + client->create_socket(); + /* Send a specific message to the server, and wait for the appropriate response, to know that the server is ready */ + client->sendAll("GG"); +// display_text_centered("Connecting..."); + std::string msg_from_server = client->recvAll(); + if (msg_from_server == "U2") { + display_text_centered("Connection made"); + Timer timer = timer_init(3); + while (!timer_done(timer)); + } else { + throw EXCEPT_WRONGRESPONSE; + } + type.mode = M_CLIENT; + type.netsock = client; + return type; + } catch (int e) { + throw; + } catch (std::exception& e) { + throw; + } +} + diff --git a/includes/check_input.hpp b/includes/check_input.hpp index c72bf41..ccb7e4c 100644 --- a/includes/check_input.hpp +++ b/includes/check_input.hpp @@ -17,6 +17,7 @@ typedef struct { /* This function checks the IP address and port passed to it, and returns a struct, that contains information about the game mode, and contains the server socket. +It assumes that both ip_text and port_text are non-null TODO - Add better error checking. */ GameType check_server(char* ip_text, char* port_text);