Completely rewrote Client class, and split the class into header and implementation
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#include <fcntl.h>
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#include "includes/client.hpp"
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#include "includes/exception_consts.hpp"
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#include "includes/sock.hpp"
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#include "includes/easysock.hpp"
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/* Destructor - closes any open sockets */
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Client::~Client() {
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close(this->other_socket);
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close(this->sock_fd);
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}
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/* Creates a client socket. This method extends the parent method, and should be
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called immediately after the constructor. It also tries to connect to the
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address specified in the constructor, and will throw an exception if that fails.
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The exception thrown is an integer, that corresponds to the errno returned by the failing
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function. This enables a client to 'catch' the thrown exception, and print the corresponding
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error message using strerror().
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*/
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void Client::create_socket() {
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Sock::create_socket();
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this->sock_fd = create_remote(this->ip_ver, this->protocol, this->address.data(), this->port, dest);
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if (this->sock_fd < 0) {
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throw strerror(this->sock_fd * -1);
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}
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}
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/* Sends given data to the peer socket. This method is overriden, because a TCP
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server socket has a 'peer' socket, that it must send to and receive data from. A
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client socket (TCP or UDP) does not have this requirement. Therefore, while both
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sendAll methods perform the same actions, they do so using different sockets. */
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void Client::sendAll(std::string to_send) {
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Sock::sendAll(to_send, this->sock_fd);
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}
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/* Receives data from peer socket, and returns it. See above for better
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explanation of why this method is overriden. */
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std::string Client::recvAll() {
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return Sock::recvAll(this->sock_fd);
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}
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