Split 'paddle' class into header and implementation files
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@@ -14,43 +14,25 @@ public:
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raylib::Vector2 velocity; /* This variable is made public to allow easy modification (no need for getters/setters) */
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raylib::Vector2 velocity; /* This variable is made public to allow easy modification (no need for getters/setters) */
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/* Functions */
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/* Functions */
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Paddle(int pos_x, int pos_y, int width, int height) {
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Paddle(int pos_x, int pos_y, int width, int height);
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this->rectangle = raylib::Rectangle(pos_x, pos_y, width, height);
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this->initial_pos = raylib::Vector2(pos_x, pos_y);
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this->color = raylib::Color::White();
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this->velocity = raylib::Vector2(0,0);
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points = 0;
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return;
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}
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raylib::Rectangle getRect() {
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/* Returns the raylib::Rectangle object of this paddle */
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return this->rectangle;
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raylib::Rectangle getRect();
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}
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int getPoints() {
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/* Returns the number of points that this paddle has earned */
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return points;
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int getPoints();
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}
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void incrementPoints() {
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points++;
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return;
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}
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void reset() {
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/* Increments the number of points that this paddle has earned */
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this->rectangle.x = this->initial_pos.x;
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void incrementPoints();
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this->rectangle.y = this->initial_pos.y;
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this->velocity = raylib::Vector2(0,0);
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return;
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}
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void updatePosition() {
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/* Resets the paddle position */
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this->rectangle.x += this->velocity.x;
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void reset();
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this->rectangle.y += this->velocity.y;
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return;
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/* Update the paddle position, based on its velocity */
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}
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void updatePosition();
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void draw() {
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this->rectangle.Draw(this->color);
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/* Draw the paddle onto the screen */
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return;
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void draw();
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}
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};
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};
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#endif
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#endif
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40
paddle.cpp
Normal file
40
paddle.cpp
Normal file
@@ -0,0 +1,40 @@
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#include "includes/raylib-cpp/raylib-cpp.hpp"
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#include "includes/paddle.hpp"
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Paddle::Paddle(int pos_x, int pos_y, int width, int height) {
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this->rectangle = raylib::Rectangle(pos_x, pos_y, width, height);
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this->initial_pos = raylib::Vector2(pos_x, pos_y);
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this->color = raylib::Color::White();
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this->velocity = raylib::Vector2(0,0);
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points = 0;
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return;
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}
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raylib::Rectangle Paddle::getRect() {
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return this->rectangle;
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}
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int Paddle::getPoints() {
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return points;
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}
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void Paddle::incrementPoints() {
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points++;
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return;
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}
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void Paddle::reset() {
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this->rectangle.x = this->initial_pos.x;
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this->rectangle.y = this->initial_pos.y;
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this->velocity = raylib::Vector2(0,0);
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return;
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}
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void Paddle::updatePosition() {
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this->rectangle.x += this->velocity.x;
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this->rectangle.y += this->velocity.y;
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return;
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}
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void Paddle::draw() {
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this->rectangle.Draw(this->color);
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return;
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}
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