|
|
|
@ -60,28 +60,37 @@ void check_server_client(int argc, char** argv, Server* server, Client* client)
|
|
|
|
|
throw EXCEPT_TOOFEWARGS;
|
|
|
|
|
}
|
|
|
|
|
connect_code = std::string(argv[2]); /* The connect code is a special string, that contains the server address and port. It is given by the server. */
|
|
|
|
|
addr_port = code::decode(connect_code);
|
|
|
|
|
addr_port = connect_code::decode(connect_code);
|
|
|
|
|
client = new Client(4, 'T', addr_port[0].data(), std::stoi(addr_port[1]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* GAME STARTED IN SERVER MODE */
|
|
|
|
|
else if (strcmp(argv[1],"-S") == 0) {
|
|
|
|
|
std::string addr = "127.0.0.1";
|
|
|
|
|
uint16_t port;
|
|
|
|
|
if (argc < 3) {
|
|
|
|
|
std::cout << "No port specified, using 6500..." << std::endl;
|
|
|
|
|
port = 6500;
|
|
|
|
|
} else {
|
|
|
|
|
port = std::stoi(std::string(argv[2]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string code = connect_code::encode(addr, std::to_string(port));
|
|
|
|
|
std::cout << "Your code is " << code << std::endl;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
else {
|
|
|
|
|
throw EXCEPT_INVALIDARGS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
|
/* Initialize window and other variables */
|
|
|
|
|
SetTraceLogLevel(LOG_NONE);
|
|
|
|
|
raylib::Window window = raylib::Window(WIDTH, HEIGHT, "Pong");
|
|
|
|
|
window.ClearBackground(BLACK);
|
|
|
|
|
SetTargetFPS(60);
|
|
|
|
|
SetExitKey(KEY_Q);
|
|
|
|
|
std::string points_str = std::string("0\t\t0");
|
|
|
|
|
bool game_started = false;
|
|
|
|
|
srand(std::time(NULL));
|
|
|
|
|
bool in_server_mode = false;
|
|
|
|
|
/* Check if game was started in server or client mode, and set appropriate variables */
|
|
|
|
|
Server server;
|
|
|
|
|
Client client;
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
check_server_client(argc, argv, &server, &client);
|
|
|
|
|
} catch(int e) {
|
|
|
|
@ -89,7 +98,22 @@ int main(int argc, char** argv) {
|
|
|
|
|
std::cout << "Started in client mode, but no address was specified." << std::endl;
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
if (e == EXCEPT_INVALIDARGS) {
|
|
|
|
|
std::cout << "Invalid argument. Optional arguments are -S for server mode, or -C for client mode." << std::endl;
|
|
|
|
|
return -2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Initialize window and other variables */
|
|
|
|
|
SetTraceLogLevel(LOG_NONE);
|
|
|
|
|
raylib::Window window = raylib::Window(WIDTH, HEIGHT, "Pong");
|
|
|
|
|
window.ClearBackground(BLACK);
|
|
|
|
|
SetTargetFPS(60);
|
|
|
|
|
SetExitKey(KEY_Q);
|
|
|
|
|
std::string points_str = std::string("0\t\t0");
|
|
|
|
|
bool game_started = false;
|
|
|
|
|
srand(std::time(NULL));
|
|
|
|
|
bool in_server_mode = false;
|
|
|
|
|
|
|
|
|
|
/* Instantiate Paddle and Ball objects */
|
|
|
|
|
Paddle pad1 = Paddle(10, (HEIGHT / 2) - (RECT_H / 2), RECT_W, RECT_H);
|
|
|
|
|