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@ -60,28 +60,37 @@ void check_server_client(int argc, char** argv, Server* server, Client* client)
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throw EXCEPT_TOOFEWARGS;
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}
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connect_code = std::string(argv[2]); /* The connect code is a special string, that contains the server address and port. It is given by the server. */
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addr_port = code::decode(connect_code);
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addr_port = connect_code::decode(connect_code);
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client = new Client(4, 'T', addr_port[0].data(), std::stoi(addr_port[1]));
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}
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/* GAME STARTED IN SERVER MODE */
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else if (strcmp(argv[1],"-S") == 0) {
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std::string addr = "127.0.0.1";
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uint16_t port;
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if (argc < 3) {
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std::cout << "No port specified, using 6500..." << std::endl;
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port = 6500;
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} else {
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port = std::stoi(std::string(argv[2]));
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}
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std::string code = connect_code::encode(addr, std::to_string(port));
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std::cout << "Your code is " << code << std::endl;
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}
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else {
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throw EXCEPT_INVALIDARGS;
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}
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return;
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}
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int main(int argc, char** argv) {
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/* Initialize window and other variables */
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SetTraceLogLevel(LOG_NONE);
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raylib::Window window = raylib::Window(WIDTH, HEIGHT, "Pong");
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window.ClearBackground(BLACK);
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SetTargetFPS(60);
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SetExitKey(KEY_Q);
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std::string points_str = std::string("0\t\t0");
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bool game_started = false;
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srand(std::time(NULL));
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bool in_server_mode = false;
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/* Check if game was started in server or client mode, and set appropriate variables */
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Server server;
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Client client;
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try {
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check_server_client(argc, argv, &server, &client);
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} catch(int e) {
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@ -89,8 +98,23 @@ int main(int argc, char** argv) {
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std::cout << "Started in client mode, but no address was specified." << std::endl;
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return -1;
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}
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if (e == EXCEPT_INVALIDARGS) {
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std::cout << "Invalid argument. Optional arguments are -S for server mode, or -C for client mode." << std::endl;
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return -2;
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}
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}
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/* Initialize window and other variables */
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SetTraceLogLevel(LOG_NONE);
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raylib::Window window = raylib::Window(WIDTH, HEIGHT, "Pong");
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window.ClearBackground(BLACK);
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SetTargetFPS(60);
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SetExitKey(KEY_Q);
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std::string points_str = std::string("0\t\t0");
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bool game_started = false;
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srand(std::time(NULL));
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bool in_server_mode = false;
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/* Instantiate Paddle and Ball objects */
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Paddle pad1 = Paddle(10, (HEIGHT / 2) - (RECT_H / 2), RECT_W, RECT_H);
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Paddle pad2 = Paddle(window.GetWidth() - RECT_W - 10, (HEIGHT / 2) - (RECT_H / 2), RECT_W, RECT_H);
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