From 2e6b01a9bb7c68c516c32d623d6632dca03de9ef Mon Sep 17 00:00:00 2001 From: Aadhavan Srinivasan Date: Wed, 14 Feb 2024 08:08:38 -0500 Subject: [PATCH] Defined a parent 'socket' class that both 'Client' and 'Server' can inherit from --- includes/sock.hpp | 87 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 includes/sock.hpp diff --git a/includes/sock.hpp b/includes/sock.hpp new file mode 100644 index 0000000..6c77492 --- /dev/null +++ b/includes/sock.hpp @@ -0,0 +1,87 @@ +#ifndef _SOCK_CLASS +#define _SOCK_CLASS + +#include "easysock.hpp" +#include +#include +#include "exception_consts.hpp" + +class Sock { +/* Define a parent class of client and server, that can be used in main.cpp, instead of defining a client and server. This will allow me to create a struct for Mode, that can store either a client or a server, depending on what mode the game is in. */ +protected: + int ip_ver; + char protocol; + int port; + int sock_fd; + std::string address; + struct sockaddr* dest; + + void create_socket() { + dest = (struct sockaddr *)malloc(sizeof(struct sockaddr)); + } + + +public: + Sock() {} + + Sock(int ip_ver, char protocol, const char* address, int port) { + /* Error checking */ + if (ip_ver != 4 && ip_ver != 6) { + throw std::invalid_argument("Invalid IP address type"); + } + if (port < 1024 || port > 65535) { + throw std::invalid_argument("Invalid port"); + } + if (protocol != 'T' && protocol != 'U') { + throw std::invalid_argument("Invalid protocol"); + } + + this->ip_ver = ip_ver; + this->protocol = protocol; + this->port = port; + this->address = std::string(address); + + /* Check to see if the given IP address matches the given ip_ver */ + if ((check_ip_ver(address) != 6 && ip_ver == 6) || (check_ip_ver(address) != 4 && ip_ver == 4)) { + throw std::invalid_argument("Invalid IP address for given type."); + } + + try { + create_socket(); + } catch (int e) { + throw; + } + } + + + void sendAll(std::string to_send) { + int str_length = to_send.length(); + int num_bytes_sent = 0; /* Number of bytes sent in one call to send */ + int total_bytes_sent = 0; /* Total number of bytes sent */ + + while (total_bytes_sent < str_length) { + num_bytes_sent = send(this->getSockFD(), to_send.substr(total_bytes_sent).data(), str_length - total_bytes_sent, 0); + total_bytes_sent += num_bytes_sent; + } + + return; + } + + + std::string recvAll() { + std::string string = std::string(); + char* buffer = (char *)malloc(100); + while (recv(this->getSockFD(), buffer, 100, 0) != 0) { + string.append(std::string(buffer)); + } + + return string; + } + + int getSockFD() { + return sock_fd; + } + +}; + +#endif