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@ -1,4 +1,4 @@
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project('Pong', ['cpp', 'c'])
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project('Pong', ['cpp', 'c'], version: '0.1')
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add_global_arguments('-g', '-Wall', '-pedantic', '-Wno-unused-function', language : ['cpp', 'c'])
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add_global_arguments('-g', '-Wall', '-pedantic', '-Wno-unused-function', language : ['cpp', 'c'])
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compiler = meson.get_compiler('cpp')
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compiler = meson.get_compiler('cpp')
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cmake = import('cmake')
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cmake = import('cmake')
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@ -22,8 +22,12 @@ if get_option('default_library') == 'static'
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endif
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endif
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#For Windows only
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#For Windows only
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ws2_dep = compiler.find_library('ws2_32', required: false)
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ws2_dep = compiler.find_library('ws2_32', required: false)
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winmm = compiler.find_library('winmm', required: false)
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winmm = compiler.find_library('winmm', required: false)
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if build_machine.system() == 'windows'
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add_global_arguments('-Wl,--subsystem,windows', '-mwindows', language: ['cpp', 'c']) # Prevent opening console when game is run
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endif
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executable('pong',
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executable('pong',
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'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp',
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'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp',
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