From 7812611fe658ef3f164db793612f6bc26ddedff1 Mon Sep 17 00:00:00 2001 From: Aadhavan Srinivasan Date: Fri, 8 Mar 2024 14:43:45 -0500 Subject: [PATCH] Created an implementation and header file to check the user input, if it is entered through the GUI --- check_input.cpp | 57 ++++++++++++++++++++++++++++++++++++++++ includes/check_input.hpp | 27 +++++++++++++++++++ 2 files changed, 84 insertions(+) create mode 100644 check_input.cpp create mode 100644 includes/check_input.hpp diff --git a/check_input.cpp b/check_input.cpp new file mode 100644 index 0000000..ccd3952 --- /dev/null +++ b/check_input.cpp @@ -0,0 +1,57 @@ +#include +#include "includes/easysock.hpp" +#include "includes/connect_code.hpp" +#include "includes/server.hpp" +#include "includes/client.hpp" +#include "includes/check_input.hpp" +#include "includes/raygui/raygui.h" +#include "includes/exception_consts.hpp" + +/* Display the given text, centered on the screen, as a label */ +void display_text_centered(std::string to_disp) { + const char* to_disp_cstr = to_disp.c_str(); + Vector2 label_size = MeasureTextEx(GetFontDefault(), to_disp_cstr, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING)); + + BeginDrawing(); + ClearBackground(BLACK); + GuiLabel(Rectangle{(GetScreenWidth()/2) - (label_size.x/2), (GetScreenHeight()/2) - (label_size.y/2), label_size.x, label_size.y}, to_disp_cstr); + EndDrawing(); + + return; +} + +GameType check_server(char* ip_text, char* port_text) { + GameType type; + std::string addr; + uint16_t port; + + addr = std::string(ip_text); + port = std::stoi(std::string(port_text)); + + /* Check if IP is valid */ + if (check_ip_ver(addr.data()) < 0) { + throw EXCEPT_INVALIDIP; + } + + std::string code = connect_code::encode(addr, std::to_string(port)); + display_text_centered("Your code is " + code); + + /* Create server socket and wait for client to connect */ + Server* server = new Server(4, ES_UDP, addr.data(), port); + server->create_socket(); + std::cout << "Waiting for connection..." << std::endl; + std::string response = ""; + char* temp_response = NULL; + /* Wait for the right client to connect. Since recvAll returns a char*, we need to create a temporary variable to check for NULL. */ + do { + temp_response = server->recvAll(); + } while (temp_response == NULL); + response = std::string(temp_response); + + std::cout << "Connection received from " << server->get_peer_addr() << std::endl; + server->sendAll("U2"); + type.mode = M_SERVER; + type.netsock = server; + return type; +} + diff --git a/includes/check_input.hpp b/includes/check_input.hpp new file mode 100644 index 0000000..c72bf41 --- /dev/null +++ b/includes/check_input.hpp @@ -0,0 +1,27 @@ +#ifndef _CHECK_INPUT_H +#define _CHECK_INPUT_H + +#include "includes/sock.hpp" + +typedef enum {M_SINGLE, M_CLIENT, M_SERVER} Mode; + +/* This struct contains a Mode enum, which indicates the type of game we are + playing (Single player, client mode or server mode). The netsock parameter is + a 'Sock' object - Client and Server classes inherit from this object, so this + parameter can be instantiated to either a client or server, depending on the + game type. */ +typedef struct { + Mode mode; + Sock* netsock; +} GameType; + +/* This function checks the IP address and port passed to it, and returns a struct, +that contains information about the game mode, and contains the server socket. +TODO - Add better error checking. */ +GameType check_server(char* ip_text, char* port_text); + +/* NOT IMPLEMENTED YET - This function checks the code given to it, and returns a struct +that contains information about the game mode, and contains the client socket. */ +GameType check_client(char* code); + +#endif