Updated TODO
parent
54f7dbe7ee
commit
7d4fd929c7
@ -1,14 +1,11 @@
|
||||
1. Try to make the ball go between screens.
|
||||
3. Sign Windows executable, to remove 'Unknown Publisher' warnings.
|
||||
4. Figure out how to build statically-linked Mac binary, and create a build script for packaging it.
|
||||
5. ----IN PROGRESS---- Figure out how to input game mode and (if applicable) IP address and port through the GUI, instead of the command-line.
|
||||
6. Clean up / refactor the raygui code in main.cpp, that asks user for game mode. Instead of just having a giant blob of code in main.cpp, maybe split it into a function, or move it to another file. It should be easy to split it into a different function, since none of the functions take any specific parameters. The text box function, for example, only takes in the rectangle coordinates, and the text to display. I can move the code to a function, and then pass in any parameters that I need to pass in (I don't think I need to pass many parameters, though).
|
||||
7. Allow the user to quit before the game actually starts i.e. while they are inputting the game mode.
|
||||
8. Add better error checking in check_server and check_client functions in check_input.cpp. e.g. If client fails to connect, display a message.
|
||||
9. Add 'install' target to Meson, to allow the user to install the game. This should also copy the .so files to the right locations.
|
||||
10. Allow the user to specify which paddle they want to control, in multi-player mode.
|
||||
11. Add IPv6 support for the server and client sockets (and everything that goes along with it, such as error handling for IP addresses).
|
||||
12. Communicate the paddle reset position to the peer, after a round.
|
||||
13. Test with valgrind.
|
||||
14. Use the struct to establish a connection, and to start each round (instead of sending strings).
|
||||
15. Use check_client() and check_server() for CLI invocation as well, and pass a flag that indicataes whether the parameters were entered through GUI or CLI (also probably create a function to handle printing vs. GUI display).
|
||||
1. Sign Windows executable, to remove 'Unknown Publisher' warnings.
|
||||
2. Figure out how to build statically-linked Mac binary, and create a build script for packaging it.
|
||||
3. Clean up / refactor the raygui code in main.cpp, that asks user for game mode. Instead of just having a giant blob of code in main.cpp, maybe split it into a function, or move it to another file. It should be easy to split it into a different function, since none of the functions take any specific parameters. The text box function, for example, only takes in the rectangle coordinates, and the text to display. I can move the code to a function, and then pass in any parameters that I need to pass in (I don't think I need to pass many parameters, though).
|
||||
4. Use the struct to establish a connection, and to start each round (instead of sending strings).
|
||||
5. Add 'install' target to Meson, to allow the user to install the game. This should also copy the .so files to the right locations.
|
||||
6. Allow the user to specify which paddle they want to control, in multi-player mode.
|
||||
7. Add IPv6 support for the server and client sockets (and everything that goes along with it, such as error handling for IP addresses).
|
||||
8. Communicate the paddle reset position to the peer, after a round.
|
||||
9. Test with valgrind.
|
||||
10. Use check_client() and check_server() for CLI invocation as well, and pass a flag that indicataes whether the parameters were entered through GUI or CLI (also probably create a function to handle printing vs. GUI display).
|
||||
11. Try to make the ball go between screens.
|
||||
|
Loading…
Reference in New Issue