diff --git a/todo.txt b/todo.txt index fdfc6b6..4d3dce4 100644 --- a/todo.txt +++ b/todo.txt @@ -1,10 +1,12 @@ 1. Try to make the ball go between screens. 2. ----SHOULD BE DONE---- Add code to zip the dist/ folder inside the release_build script. 3. Sign Windows executable, to remove 'Unknown Publisher' warnings. -5. Create and publish statically-linked Linux binary, and create a build script for packaging it. -6. Figure out how to build statically-linked Mac binary, and create a build script for packaging it. -7. ----IN PROGRESS---- Figure out how to input game mode and (if applicable) IP address and port through the GUI, instead of the command-line. -8. Clean up / refactor the raygui code in main.cpp, that asks user for game mode. Instead of just having a giant blob of code in main.cpp, maybe split it into a function, or move it to another file. It should be easy to split it into a different function, since none of the functions take any specific parameters. The text box function, for example, only takes in the rectangle coordinates, and the text to display. I can move the code to a function, and then pass in any parameters that I need to pass in (I don't think I need to pass many parameters, though). -9. Allow the user to quit before the game actually starts i.e. while they are inputting the game mode. -11. Add better error checking in check_server and check_client functions in check_input.cpp. -12. Add 'install' target to Meson, to allow the user to install the game. This should also copy the .so files to the right locations. +4. Create and publish statically-linked Linux binary, and create a build script for packaging it. +5. Figure out how to build statically-linked Mac binary, and create a build script for packaging it. +6. ----IN PROGRESS---- Figure out how to input game mode and (if applicable) IP address and port through the GUI, instead of the command-line. +7. Clean up / refactor the raygui code in main.cpp, that asks user for game mode. Instead of just having a giant blob of code in main.cpp, maybe split it into a function, or move it to another file. It should be easy to split it into a different function, since none of the functions take any specific parameters. The text box function, for example, only takes in the rectangle coordinates, and the text to display. I can move the code to a function, and then pass in any parameters that I need to pass in (I don't think I need to pass many parameters, though). +8. Allow the user to quit before the game actually starts i.e. while they are inputting the game mode. +9. Add better error checking in check_server and check_client functions in check_input.cpp. +10. Add 'install' target to Meson, to allow the user to install the game. This should also copy the .so files to the right locations. +11. Allow the user to specify which paddle they want to control, in multi-player mode. +12. Add IPv6 support for the server and client sockets (and everything that goes along with it, such as error handling for IP addresses).