First commit

master
Aadhavan Srinivasan 11 months ago
commit 9180e55c88

2
.gitignore vendored

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main.o
pong

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LDLIBS = -lraylib
CXXFLAGS += -Wall -Wextra -pedantic -Werror
pong: main.o paddle.hpp ball.hpp
g++ $(CXXFLAGS) main.o -o pong $(LDLIBS)
main.o : main.cpp
g++ $(CXXFLAGS) -c main.cpp -o main.o

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#ifndef BALL_H
#define BALL_H
class Ball {
public:
/* Variables */
raylib::Vector2 pos;
raylib::Vector2 vel;
int radius;
raylib::Color color;
/* Functions */
Ball(int pos_x, int pos_y, int radius, int vel_x = 0, int vel_y = 0) {
this->pos = raylib::Vector2(pos_x, pos_y);
this->radius = radius;
this->color = raylib::Color::White();
this->vel = raylib::Vector2(vel_x, vel_y);
return;
}
void setPosition(Vector2 pos) {
this->pos = pos;
}
void updatePosition() {
this->pos.x += this->vel.x;
this->pos.y += this->vel.y;
return;
}
void draw() {
updatePosition();
DrawCircle(this->pos.x, this->pos.y, this->radius, this->color); // This is a raylib function, not a raylib-cpp function
return;
}
};
#endif

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#include <iostream>
#include <raylib-cpp.hpp>
#include "paddle.hpp"
#include "ball.hpp"
int main() {
/* Initialize variables used to instantiate structs*/
const int WIDTH = 600;
const int HEIGHT = 480;
const int RECT_H = HEIGHT / 3;
const int RECT_W = 30;
const int CIRC_RAD = 10;
/* Initialize window */
raylib::Window window = raylib::Window(WIDTH, HEIGHT, "Pong");
SetTraceLogLevel(LOG_INFO);
window.ClearBackground(BLACK);
SetTargetFPS(60);
SetExitKey(KEY_Q);
/* Instantiate Paddle and Ball objects */
Paddle pad1 = Paddle(10, 10, RECT_W, RECT_H);
Paddle pad2 = Paddle(window.GetWidth() - RECT_W - 10, 10, RECT_W, RECT_H);
Ball ball = Ball(window.GetWidth()/2, window.GetHeight()/2, CIRC_RAD, 3, 3);
window.BeginDrawing();
pad1.draw();
pad2.draw();
ball.draw();
/* Main loop */
while (!window.ShouldClose()) {
/* Update paddle velocity */
if (IsKeyPressed(KEY_S)) {
pad1.velocity.y = 5; /* Set positive (downward) velocity, since (0,0) is top-left */
}
if (IsKeyPressed(KEY_W)) {
pad1.velocity.y = -5; /* Set negative (upward) velocity */
}
if (IsKeyReleased(KEY_S) || IsKeyReleased(KEY_W)) {
pad1.velocity.y = 0;
}
if (IsKeyPressed(KEY_UP)) {
pad2.velocity.y = -5;
}
if (IsKeyPressed(KEY_DOWN)) {
pad2.velocity.y = 5;
}
if (IsKeyReleased(KEY_UP) || IsKeyReleased(KEY_DOWN)) {
pad2.velocity.y = 0;
}
/* Update ball velocity based on collision detection*/
if (pad1.getRect().CheckCollision(ball.pos, ball.radius) || pad2.getRect().CheckCollision(ball.pos, ball.radius)) {
ball.vel.x = ball.vel.x * (-1);
}
if (ball.pos.x + ball.radius >= window.GetWidth()) {
pad1.incrementPoints();
ball.pos = raylib::Vector2(window.GetWidth() / 2, window.GetHeight() / 2);
}
if (ball.pos.x - ball.radius <= 0) {
pad2.incrementPoints();
ball.pos = raylib::Vector2(window.GetWidth() / 2, window.GetHeight() / 2);
}
if (ball.pos.y - ball.radius <= 0 || ball.pos.y + ball.radius >= window.GetHeight()) {
ball.vel.y = ball.vel.y * -1;
}
/* Draw objects */
window.BeginDrawing();
window.ClearBackground(BLACK);
pad1.draw();
pad2.draw();
ball.draw();
window.EndDrawing();
}
window.Close();
return 0;
}

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#ifndef PADDLE_H
#define PADDLE_H
class Paddle {
private:
/* Variables */
raylib::Rectangle rectangle;
raylib::Color color;
int points;
public:
/* Variables */
raylib::Vector2 velocity; /* This variable is made public to allow easy modification (no need for getters/setters) */
/* Functions */
Paddle(int pos_x, int pos_y, int width, int height) {
this->rectangle = raylib::Rectangle(pos_x, pos_y, width, height);
this->color = raylib::Color::White();
this->velocity = raylib::Vector2(0,0);
points = 0;
return;
}
raylib::Rectangle getRect() {
return this->rectangle;
}
int getPoints() {
return points;
}
void incrementPoints() {
points++;
}
void updatePosition() {
this->rectangle.x += this->velocity.x;
this->rectangle.y += this->velocity.y;
return;
}
void draw() {
updatePosition();
this->rectangle.Draw(this->color);
return;
}
};
#endif
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