Completely rewrote Server class, and split the class into header and implementation

master
Aadhavan Srinivasan 10 months ago
parent 98160f0071
commit 98abf50da5

@ -1,30 +1,33 @@
#ifndef _SERVER
#define _SERVER
#include "includes/sock.hpp"
#include "includes/exception_consts.hpp"
/*
Server class - Inherits from 'Sock' class - Defines a TCP/UDP server.
*/
/* Server class - This class is used to create a TCP/UDP server.
It inherits from the 'Sock' class. */
class Server : public Sock {
private:
void create_socket() {
Sock::create_socket();
this->sock_fd = create_local(this->ip_ver, this->protocol, this->address.data(), this->port, dest);
if (sock_fd < 0) {
if (sock_fd * -1 == ECONNREFUSED) {
throw EXCEPT_CONNREFUSED;
}
}
}
public:
/* Constructors */
Server() {}
Server(int ip_ver, char protocol, const char* address, int port) : Sock(ip_ver, protocol, address, port) {}
/* Destructor */
~Server();
/* Method to create socket - overrides (i.e. extends) method from parent class */
void create_socket() override;
/* FOR TCP ONLY - Wait for a peer to connect to this socket, and store the result in 'other_socket' */
void wait_for_peer();
/* FOR TCP - Send data to the peer socket
FOR UDP - Send data to the client, from which data was received.
FOR UDP, this function MUST be called after recvAll() */
void sendAll(std::string to_send);
/* Receive data from peer socket */
std::string recvAll();
};
#endif

@ -0,0 +1,69 @@
#include <sys/socket.h>
#include <fcntl.h>
#include "includes/sock.hpp"
#include "includes/server.hpp"
#include "includes/exception_consts.hpp"
#include "includes/easysock.hpp"
/* Destructor - closes any open sockets */
Server::~Server() {
close(this->other_socket);
close(this->sock_fd);
}
/* Sends given data through the peer socket - This method is overriden from the
base method, because a different socket must be used. In the server's case, the
'peer' socket i.e. the socket returned after calling 'accept', must be used. */
void Server::sendAll(std::string to_send) {
Sock::sendAll(to_send, this->other_socket);
}
/* Receives data from socket, and returns it. This function works differently
based on the Transport layer protocol used. For TCP, it calls the parent method
with the peer socket. As mentioned above, this is the socket returned after
calling the accept function. With UDP, there is no concept of a peer socket, and
so the regular server socket (the one created in create_socket() ) is used
instead. */
std::string Server::recvAll() {
if (this->protocol == 'T') {
return Sock::recvAll(this->other_socket);
} else {
return Sock::recvAll(this->sock_fd);
}
}
/* FOR TCP ONLY - Waits for a peer to connect to the server socket. It stores
the return value of the accept() function i.e. the peer socket. This method does
nothing if your server socket is a UDP socket. If the accept function fails, the errno
is thrown as an exception. */
void Server::wait_for_peer() {
if (this->protocol == 'T') {
this->other_socket = accept(this->sock_fd, NULL, NULL);
if (this->other_socket < 0) {
throw errno;
}
}
}
/* Creates a server socket. This method extends the parent method, and should be
called immediately after the constructor. If the socket is TCP, it also sets the
socket to listen for incoming connections. This function throws an exception if
the socket could not be created. The excpetion is an integer corresponding to the errno
of the failing function, and enables the caller to print a corresponding error message by
'catching' the thrown exception and using strerror(). */
void Server::create_socket() {
Sock::create_socket();
this->sock_fd = create_local(this->ip_ver, this->protocol, this->address.data(), this->port, dest);
if (this->sock_fd < 0) {
throw (this->sock_fd * -1);
}
if (protocol == 'T') {
listen(sock_fd, 10);
}
}
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