Add support for building a statically linked version of the game, by specifying a command-line flag
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23
meson.build
23
meson.build
@@ -1,12 +1,27 @@
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project('Pong', ['cpp', 'c'])
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add_global_arguments('-g', '-Wall', '-pedantic', '-Wno-unused-function', '-Werror', language : ['cpp', 'c'])
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add_global_arguments('-g', '-Wall', '-pedantic', '-Wno-unused-function', language : ['cpp', 'c'])
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compiler = meson.get_compiler('cpp')
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cmake = import('cmake')
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raylib = dependency('raylib', required: false)
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if not raylib.found()
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raylib = compiler.find_library('raylib', has_headers: ['raylib.h', 'raymath.h'], required: true)
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if get_option('default_library') == 'shared'
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raylib = dependency('raylib', required: false) # Try to find dependency with pkg-config
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if not raylib.found()
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raylib = compiler.find_library('raylib', has_headers: ['raylib.h', 'raymath.h'], required: true) # Try to manually search for the dependency
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endif
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# if not raylib.found()
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# opt_var = cmake.subproject_options()
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# opt_var.add_cmake_defines({'BUILD_SHARED_LIBS' : true})
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# opt_var.add_cmake_defines({'CMAKE_SKIP_RPATH' : true})
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# raylib_proj = cmake.subproject('raylib', options: opt_var)
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# raylib = raylib_proj.dependency('raylib')
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# endif
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endif
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if get_option('default_library') == 'static'
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raylib_proj = cmake.subproject('raylib')
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raylib = raylib_proj.dependency('raylib')
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endif
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#For Windows only
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ws2_dep = compiler.find_library('ws2_32', required: false)
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executable('pong',
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