Moved header files to source directory; converted easysock to CPP
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1daf8f41ae
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#ifndef BALL_H
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#define BALL_H
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class Ball {
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public:
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/* Variables */
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raylib::Vector2 pos;
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raylib::Vector2 initial_pos;
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raylib::Vector2 vel;
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raylib::Vector2 initial_vel;
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int radius;
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raylib::Color color;
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/* Functions */
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Ball(int pos_x, int pos_y, int radius, int vel_x = 0, int vel_y = 0) {
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this->pos = raylib::Vector2(pos_x, pos_y);
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this->initial_pos = this->pos; // Create a copy of the position vector
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this->radius = radius;
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this->color = raylib::Color::White();
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this->vel = raylib::Vector2(vel_x, vel_y);
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this->initial_vel = this->vel; // Create a copy of the velocity vector
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return;
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}
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void setPosition(Vector2 pos) {
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this->pos = pos;
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}
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void reset() {
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this->pos = this->initial_pos;
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this->vel = this->initial_vel;
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return;
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}
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void updatePosition() {
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this->pos.x += this->vel.x;
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this->pos.y += this->vel.y;
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return;
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}
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void draw() {
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DrawCircle(this->pos.x, this->pos.y, this->radius, this->color); // This is a raylib function, not a raylib-cpp function
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return;
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}
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};
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#endif
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#include "easysock.hpp"
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#include <iostream>
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/*
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Client class - Defines a TCP/UDP client.
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- The constructor takes in a **remote** address and port, and connects the client to that address/port.
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*/
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class Client {
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private:
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int ip_ver;
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char protocol;
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int port;
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int sock_fd;
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std::string address;
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void create_socket() {
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struct sockaddr* dest = (struct sockaddr *)malloc(sizeof(struct sockaddr));
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this->sock_fd = create_remote(this->ip_ver, this->protocol, this->address.data(), this->port, dest);
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}
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public:
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Client(int ip_ver, char protocol, const char* address, int port) {
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/* Error checking */
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if (ip_ver != 4 && ip_ver != 6) {
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throw std::invalid_argument("Invalid IP address type");
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}
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if (port < 1024 || port > 65535) {
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throw std::invalid_argument("Invalid port");
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}
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if (protocol != 'T' && protocol != 'U') {
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throw std::invalid_argument("Invalid protocol");
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}
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this->ip_ver = ip_ver;
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this->protocol = protocol;
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this->port = port;
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this->address = std::string(address);
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create_socket();
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}
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void sendAll(std::string to_send) {
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int str_length = to_send.length();
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int num_bytes_sent = 0; /* Number of bytes sent in one call to send */
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int total_bytes_sent = 0; /* Total number of bytes sent */
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while (total_bytes_sent < str_length) {
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num_bytes_sent = send(this->getSockFD(), to_send.substr(total_bytes_sent).data(), str_length - total_bytes_sent, 0);
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total_bytes_sent += num_bytes_sent;
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}
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return;
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}
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int getSockFD() {
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return sock_fd;
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}
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};
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#ifndef EASYSOCK_HPP_
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#define EASYSOCK_HPP_
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#include <string.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netdb.h>
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#include <arpa/inet.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <errno.h>
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/* This function takes:
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a layer 3 - network layer - integer, which must be '4' for IPv4
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and 6 for IPv6; and
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a layer 4 - transport layer - character, which must be 'T' for
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TCP or 'U' for UDP.
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It returns the created socket, or -1 if the socket creation failed.*/
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int create_socket(int network, char transport);
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/* This function fills in the sockaddr struct 'dest' based on the given information.
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'network' is an integer that contains '4' for IPv4 or '6' for IPv6;
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'address' is the address that is filled into the struct;
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port is self-explanatory;
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and dest is a pointer to the sockaddr struct that will be filled in.
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The function returns with -202 if the network parameter contained neither '4'
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nor '6'. */
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int create_addr(int network, char* address, int port,struct sockaddr* dest);
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/* This function utilizes the above two functions; it creates the socket and
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_binds_ the addresses. It is used for local sockets (server sockets). Parameters are
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same as above.
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It prints the error returned by 'bind' if something went wrong, and returns ( -1 * errno ).*/
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int create_local (int network, char transport, char* address, int port,struct sockaddr* addr_struct);
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/* This function utilizes the same functions as 'create_local' but _connects_ to the
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requested address. It is used for remote sockets (client sockets). The paramters are same
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as above. This function needs an empty 'sockaddr *' structure passed to it, which it will fill.
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If something goes wrong, this function returns with ( -1 * errno ). */
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int create_remote (int network,char transport,char* address,int port,struct sockaddr* remote_addr_struct);
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/* check_ip_ver - This function checks if the given string is an IPv4 address (returns 4),
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IPv6 address (returns 6) or neither (returns -1). */
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int check_ip_ver(char* address);
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/* int_to_inet - Takes an int value (4 for IPv4, 6 for IPv6) and returns AF_INET or
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AF_INET6 respectively. */
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int int_to_inet(int network);
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/* char_to_socktype - Takes a character that represents a transport-layer protocol
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(currently only supports 'T' for TCP or 'U' for UDP - it returns -250 if
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the given characters is neither of these) and return the appropriate SOCKTYPE value. */
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int char_to_socktype(char transport);
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/* inet_to_int - Takes an int value that corresponds to AF_INET or AF_INET6,
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and returns the appropriate int value. */
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int inet_to_int(int af_type);
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#endif
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int signum(int num) {
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int retval = 0;
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(num > 0) ? retval = 1 : retval = -1;
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return retval;
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}
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#ifndef PADDLE_H
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#define PADDLE_H
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class Paddle {
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private:
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/* Variables */
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raylib::Rectangle rectangle;
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raylib::Color color;
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int points;
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raylib::Vector2 initial_pos;
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public:
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/* Variables */
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raylib::Vector2 velocity; /* This variable is made public to allow easy modification (no need for getters/setters) */
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/* Functions */
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Paddle(int pos_x, int pos_y, int width, int height) {
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this->rectangle = raylib::Rectangle(pos_x, pos_y, width, height);
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this->initial_pos = raylib::Vector2(pos_x, pos_y);
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this->color = raylib::Color::White();
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this->velocity = raylib::Vector2(0,0);
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points = 0;
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return;
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}
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raylib::Rectangle getRect() {
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return this->rectangle;
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}
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int getPoints() {
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return points;
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}
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void incrementPoints() {
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points++;
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return;
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}
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void reset() {
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this->rectangle.x = this->initial_pos.x;
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this->rectangle.y = this->initial_pos.y;
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this->velocity = raylib::Vector2(0,0);
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return;
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}
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void updatePosition() {
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this->rectangle.x += this->velocity.x;
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this->rectangle.y += this->velocity.y;
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return;
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}
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void draw() {
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this->rectangle.Draw(this->color);
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return;
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}
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};
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#endif
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#include "easysock.hpp"
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#include <iostream>
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/*
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Server class - Defines a TCP/UDP server.
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- The constructor takes in a **local** address and port, on which the server listens.
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*/
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class Server {
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private:
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int ip_ver;
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char protocol;
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int port;
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int sock_fd;
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std::string address;
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void create_socket() {
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struct sockaddr* dest = (struct sockaddr *)malloc(sizeof(struct sockaddr));
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this->sock_fd = create_local(this->ip_ver, this->protocol, this->address.data(), this->port, dest);
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}
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public:
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Server(int ip_ver, char protocol, int port) {
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/* Error checking */
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if (ip_ver != 4 && ip_ver != 6) {
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throw std::invalid_argument("Invalid IP address type");
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}
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if (port < 1024 || port > 65535) {
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throw std::invalid_argument("Invalid port");
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}
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if (protocol != 'T' && protocol != 'U') {
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throw std::invalid_argument("Invalid protocol");
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}
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this->ip_ver = ip_ver;
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this->protocol = protocol;
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this->port = port;
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if (ip_ver == 4) {
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this->address = "127.0.0.1";
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} else if (ip_ver == 6) {
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this->address = "::1";
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}
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create_socket();
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}
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std::string recvAll() {
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std::string string = std::string();
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char* buffer = (char *)malloc(100);
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while (recv(this->getSockFD(), buffer, 100, 0) != 0) {
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string.append(std::string(buffer));
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}
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return string;
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}
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int getSockFD() {
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return sock_fd;
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}
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};
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