Updated TODO

master
Aadhavan Srinivasan 10 months ago
parent 0d1dc049b5
commit c8f29d1336

@ -1,8 +1,9 @@
1. Try to make the ball go between screens.
3. ----SHOULD BE DONE---- Add code to zip the dist/ folder inside the release_build script.
4. Sign Windows executable, to remove 'Unknown Publisher' warnings.
5. Remove debugging print statements.
6. Create and publish statically-linked Linux binary, and create a build script for packaging it.
7. Figure out how to build statically-linked Mac binary, and create a build script for packaging it.
8. ----IN PROGRESS---- Figure out how to input game mode and (if applicable) IP address and port through the GUI, instead of the command-line.
9. Clean up / refactor the raygui code in main.cpp, that asks user for game mode. Instead of just having a giant blob of code in main.cpp, maybe split it into a function, or move it to another file.
2. ----SHOULD BE DONE---- Add code to zip the dist/ folder inside the release_build script.
3. Sign Windows executable, to remove 'Unknown Publisher' warnings.
4. Remove debugging print statements.
5. Create and publish statically-linked Linux binary, and create a build script for packaging it.
6. Figure out how to build statically-linked Mac binary, and create a build script for packaging it.
7. ----IN PROGRESS---- Figure out how to input game mode and (if applicable) IP address and port through the GUI, instead of the command-line.
8. Clean up / refactor the raygui code in main.cpp, that asks user for game mode. Instead of just having a giant blob of code in main.cpp, maybe split it into a function, or move it to another file. It should be easy to split it into a different function, since none of the functions take any specific parameters. The text box function, for example, only takes in the rectangle coordinates, and the text to display. I can move the code to a function, and then pass in any parameters that I need to pass in (I don't think I need to pass many parameters, though).
9. Allow the user to quit before the game actually starts i.e. while they are inputting the game mode.

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