Added raylib-cpp header files to my project
This commit is contained in:
139
includes/raylib-cpp/Camera3D.hpp
Normal file
139
includes/raylib-cpp/Camera3D.hpp
Normal file
@@ -0,0 +1,139 @@
|
||||
#ifndef RAYLIB_CPP_INCLUDE_CAMERA3D_HPP_
|
||||
#define RAYLIB_CPP_INCLUDE_CAMERA3D_HPP_
|
||||
|
||||
#include "./raylib.hpp"
|
||||
#include "./Vector3.hpp"
|
||||
#include "./raylib-cpp-utils.hpp"
|
||||
|
||||
namespace raylib {
|
||||
/**
|
||||
* Camera type, defines a camera position/orientation in 3d space
|
||||
*/
|
||||
class Camera3D : public ::Camera3D {
|
||||
public:
|
||||
Camera3D(const ::Camera3D& camera) {
|
||||
set(camera);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new Camera3D.
|
||||
*
|
||||
* @param position Camera position
|
||||
* @param target Camera target it looks-at
|
||||
* @param up Camera up vector (rotation over its axis)
|
||||
* @param fovy Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
|
||||
* @param projection Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
|
||||
*/
|
||||
Camera3D(::Vector3 position,
|
||||
::Vector3 target = ::Vector3{0.0f, 0.0f, 0.0f},
|
||||
::Vector3 up = ::Vector3{0.0f, 1.0f, 0.0f},
|
||||
float fovy = 0,
|
||||
int projection = CAMERA_PERSPECTIVE) : ::Camera3D{position, target, up, fovy, projection} {}
|
||||
|
||||
Camera3D() {}
|
||||
|
||||
GETTERSETTER(::Vector3, Position, position)
|
||||
GETTERSETTER(::Vector3, Target, target)
|
||||
GETTERSETTER(::Vector3, Up, up)
|
||||
GETTERSETTER(float, Fovy, fovy)
|
||||
GETTERSETTER(int, Projection, projection)
|
||||
|
||||
Camera3D& operator=(const ::Camera3D& camera) {
|
||||
set(camera);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes 3D mode with custom camera (3D)
|
||||
*/
|
||||
Camera3D& BeginMode() {
|
||||
::BeginMode3D(*this);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends 3D mode and returns to default 2D orthographic mode
|
||||
*/
|
||||
Camera3D& EndMode() {
|
||||
::EndMode3D();
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get camera transform matrix (view matrix)
|
||||
*/
|
||||
inline Matrix GetMatrix() const {
|
||||
return ::GetCameraMatrix(*this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update camera position for selected mode
|
||||
*/
|
||||
inline Camera3D& Update(int mode) {
|
||||
::UpdateCamera(this, mode);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update camera movement/rotation
|
||||
*/
|
||||
inline Camera3D& Update(::Vector3 movement, ::Vector3 rotation, float zoom = 1.0f) {
|
||||
::UpdateCameraPro(this, movement, rotation, zoom);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a ray trace from mouse position
|
||||
*/
|
||||
inline Ray GetMouseRay(::Vector2 mousePosition) const {
|
||||
return ::GetMouseRay(mousePosition, *this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the screen space position for a 3d world space position
|
||||
*/
|
||||
inline Vector2 GetWorldToScreen(::Vector3 position) const {
|
||||
return ::GetWorldToScreen(position, *this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a billboard texture.
|
||||
*/
|
||||
inline void DrawBillboard(
|
||||
const ::Texture2D& texture,
|
||||
::Vector3 center,
|
||||
float size,
|
||||
::Color tint = {255, 255, 255, 255}) const {
|
||||
::DrawBillboard(*this, texture, center, size, tint);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a billboard texture defined by source.
|
||||
*/
|
||||
inline void DrawBillboard(
|
||||
const ::Texture2D& texture,
|
||||
::Rectangle sourceRec,
|
||||
::Vector3 center,
|
||||
::Vector2 size,
|
||||
::Color tint = {255, 255, 255, 255}) const {
|
||||
::DrawBillboardRec(*this, texture, sourceRec, center, size, tint);
|
||||
}
|
||||
|
||||
protected:
|
||||
void set(const ::Camera3D& camera) {
|
||||
position = camera.position;
|
||||
target = camera.target;
|
||||
up = camera.up;
|
||||
fovy = camera.fovy;
|
||||
projection = camera.projection;
|
||||
}
|
||||
};
|
||||
|
||||
typedef Camera3D Camera;
|
||||
|
||||
} // namespace raylib
|
||||
|
||||
using RCamera = raylib::Camera;
|
||||
using RCamera3D = raylib::Camera3D;
|
||||
|
||||
#endif // RAYLIB_CPP_INCLUDE_CAMERA3D_HPP_
|
Reference in New Issue
Block a user