Added raylib-cpp header files to my project
This commit is contained in:
243
includes/raylib-cpp/Model.hpp
Normal file
243
includes/raylib-cpp/Model.hpp
Normal file
@@ -0,0 +1,243 @@
|
||||
#ifndef RAYLIB_CPP_INCLUDE_MODEL_HPP_
|
||||
#define RAYLIB_CPP_INCLUDE_MODEL_HPP_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "./raylib.hpp"
|
||||
#include "./raylib-cpp-utils.hpp"
|
||||
#include "./RaylibException.hpp"
|
||||
|
||||
namespace raylib {
|
||||
class Mesh;
|
||||
/**
|
||||
* Model type
|
||||
*/
|
||||
class Model : public ::Model {
|
||||
public:
|
||||
Model() {
|
||||
// Nothing.
|
||||
}
|
||||
|
||||
/*
|
||||
* Copy a model from another model.
|
||||
*/
|
||||
Model(const ::Model& model) {
|
||||
set(model);
|
||||
}
|
||||
|
||||
/*
|
||||
* Load a model from a file.
|
||||
*
|
||||
* @throws raylib::RaylibException Throws if failed to load the Modal.
|
||||
*/
|
||||
Model(const std::string& fileName) {
|
||||
Load(fileName);
|
||||
}
|
||||
|
||||
/*
|
||||
* Load a model from a mesh.
|
||||
*
|
||||
* @throws raylib::RaylibException Throws if failed to load the Modal.
|
||||
*/
|
||||
Model(const ::Mesh& mesh) {
|
||||
Load(mesh);
|
||||
}
|
||||
|
||||
~Model() {
|
||||
Unload();
|
||||
}
|
||||
|
||||
Model(const Model&) = delete;
|
||||
|
||||
Model(Model&& other) {
|
||||
set(other);
|
||||
|
||||
other.meshCount = 0;
|
||||
other.materialCount = 0;
|
||||
other.meshes = nullptr;
|
||||
other.materials = nullptr;
|
||||
other.meshMaterial = nullptr;
|
||||
other.boneCount = 0;
|
||||
other.bones = nullptr;
|
||||
other.bindPose = nullptr;
|
||||
}
|
||||
|
||||
GETTERSETTER(::Matrix, Transform, transform)
|
||||
GETTERSETTER(int, MeshCount, meshCount)
|
||||
GETTERSETTER(int, MaterialCount, materialCount)
|
||||
GETTERSETTER(::Mesh*, Meshes, meshes)
|
||||
GETTERSETTER(::Material*, Materials, materials)
|
||||
GETTERSETTER(int*, MeshMaterial, meshMaterial)
|
||||
GETTERSETTER(int, BoneCount, boneCount)
|
||||
GETTERSETTER(::BoneInfo*, Bones, bones)
|
||||
GETTERSETTER(::Transform*, BindPose, bindPose)
|
||||
|
||||
Model& operator=(const ::Model& model) {
|
||||
set(model);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Model& operator=(const Model&) = delete;
|
||||
|
||||
Model& operator=(Model&& other) noexcept {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Unload();
|
||||
set(other);
|
||||
|
||||
other.meshCount = 0;
|
||||
other.materialCount = 0;
|
||||
other.meshes = nullptr;
|
||||
other.materials = nullptr;
|
||||
other.meshMaterial = nullptr;
|
||||
other.boneCount = 0;
|
||||
other.bones = nullptr;
|
||||
other.bindPose = nullptr;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Unload model (including meshes) from memory (RAM and/or VRAM)
|
||||
*/
|
||||
inline void Unload() {
|
||||
if (meshes != nullptr || materials != nullptr) {
|
||||
::UnloadModel(*this);
|
||||
meshes = nullptr;
|
||||
materials = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set material for a mesh
|
||||
*/
|
||||
inline Model& SetMeshMaterial(int meshId, int materialId) {
|
||||
::SetModelMeshMaterial(this, meshId, materialId);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update model animation pose
|
||||
*/
|
||||
inline Model& UpdateAnimation(const ::ModelAnimation& anim, int frame) {
|
||||
::UpdateModelAnimation(*this, anim, frame);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check model animation skeleton match
|
||||
*/
|
||||
inline bool IsModelAnimationValid(const ::ModelAnimation& anim) const {
|
||||
return ::IsModelAnimationValid(*this, anim);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a model (with texture if set)
|
||||
*/
|
||||
inline void Draw(::Vector3 position,
|
||||
float scale = 1.0f,
|
||||
::Color tint = {255, 255, 255, 255}) const {
|
||||
::DrawModel(*this, position, scale, tint);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a model with extended parameters
|
||||
*/
|
||||
inline void Draw(
|
||||
::Vector3 position,
|
||||
::Vector3 rotationAxis,
|
||||
float rotationAngle = 0.0f,
|
||||
::Vector3 scale = {1.0f, 1.0f, 1.0f},
|
||||
::Color tint = {255, 255, 255, 255}) const {
|
||||
::DrawModelEx(*this, position, rotationAxis, rotationAngle, scale, tint);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a model wires (with texture if set)
|
||||
*/
|
||||
inline void DrawWires(::Vector3 position,
|
||||
float scale = 1.0f,
|
||||
::Color tint = {255, 255, 255, 255}) const {
|
||||
::DrawModelWires(*this, position, scale, tint);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a model wires (with texture if set) with extended parameters
|
||||
*/
|
||||
inline void DrawWires(
|
||||
::Vector3 position,
|
||||
::Vector3 rotationAxis,
|
||||
float rotationAngle = 0.0f,
|
||||
::Vector3 scale = {1.0f, 1.0f, 1.0f},
|
||||
::Color tint = {255, 255, 255, 255}) const {
|
||||
::DrawModelWiresEx(*this, position, rotationAxis, rotationAngle, scale, tint);
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute model bounding box limits (considers all meshes)
|
||||
*/
|
||||
inline BoundingBox GetBoundingBox() const {
|
||||
return ::GetModelBoundingBox(*this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute model bounding box limits (considers all meshes)
|
||||
*/
|
||||
operator BoundingBox() const {
|
||||
return ::GetModelBoundingBox(*this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether or not the Model has data in it.
|
||||
*/
|
||||
bool IsReady() const {
|
||||
return ::IsModelReady(*this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a Model from the given file.
|
||||
*
|
||||
* @throws raylib::RaylibException Throws if failed to load the Modal.
|
||||
*/
|
||||
void Load(const std::string& fileName) {
|
||||
set(::LoadModel(fileName.c_str()));
|
||||
if (!IsReady()) {
|
||||
throw RaylibException("Failed to load Model from " + fileName);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a Model from the given Mesh.
|
||||
*
|
||||
* @throws raylib::RaylibException Throws if failed to load the Modal.
|
||||
*/
|
||||
void Load(const ::Mesh& mesh) {
|
||||
set(::LoadModelFromMesh(mesh));
|
||||
if (!IsReady()) {
|
||||
throw RaylibException("Failed to load Model from Mesh");
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
void set(const ::Model& model) {
|
||||
transform = model.transform;
|
||||
|
||||
meshCount = model.meshCount;
|
||||
materialCount = model.materialCount;
|
||||
meshes = model.meshes;
|
||||
materials = model.materials;
|
||||
meshMaterial = model.meshMaterial;
|
||||
|
||||
boneCount = model.boneCount;
|
||||
bones = model.bones;
|
||||
bindPose = model.bindPose;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace raylib
|
||||
|
||||
using RModel = raylib::Model;
|
||||
|
||||
#endif // RAYLIB_CPP_INCLUDE_MODEL_HPP_
|
Reference in New Issue
Block a user