Updated raylib-cpp header files
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includes/raylib-cpp/MeshUnmanaged.hpp
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256
includes/raylib-cpp/MeshUnmanaged.hpp
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#ifndef RAYLIB_CPP_INCLUDE_MESHUNMANAGED_HPP_
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#define RAYLIB_CPP_INCLUDE_MESHUNMANAGED_HPP_
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#include <string>
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#include <vector>
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#include "./BoundingBox.hpp"
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#include "./Matrix.hpp"
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#include "./Model.hpp"
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#include "./raylib-cpp-utils.hpp"
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namespace raylib {
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/**
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* Vertex data defining a mesh, not managed by C++ RAII.
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*
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* Make sure to Unload() this if needed, otherwise use raylib::Mesh.
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*
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* @see raylib::Mesh
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*/
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class MeshUnmanaged : public ::Mesh {
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public:
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/**
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* Default texture constructor.
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*/
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MeshUnmanaged() {
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vertexCount = 0;
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triangleCount = 0;
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vertices = nullptr;
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texcoords = nullptr;
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texcoords2 = nullptr;
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normals = nullptr;
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tangents = nullptr;
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colors = nullptr;
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indices = nullptr;
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animVertices = nullptr;
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animNormals = nullptr;
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boneIds = nullptr;
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boneWeights = nullptr;
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boneMatrices = nullptr;
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boneCount = 0;
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vaoId = 0;
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vboId = nullptr;
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}
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MeshUnmanaged(const ::Mesh& mesh) { set(mesh); }
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MeshUnmanaged(::Mesh&& mesh) { set(mesh); }
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/**
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* Load meshes from model file
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*/
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// static std::vector<Mesh> Load(const std::string& fileName) {
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// int count = 0;
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// ::Mesh* meshes = LoadMeshes(fileName.c_str(), &count);
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// return std::vector<Mesh>(meshes, meshes + count);
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// }
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/**
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* Generate polygonal mesh
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*/
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static ::Mesh Poly(int sides, float radius) { return ::GenMeshPoly(sides, radius); }
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/**
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* Generate plane mesh (with subdivisions)
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*/
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static ::Mesh Plane(float width, float length, int resX, int resZ) {
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return ::GenMeshPlane(width, length, resX, resZ);
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}
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/**
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* Generate cuboid mesh
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*/
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static ::Mesh Cube(float width, float height, float length) { return ::GenMeshCube(width, height, length); }
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/**
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* Generate sphere mesh (standard sphere)
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*/
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static ::Mesh Sphere(float radius, int rings, int slices) { return ::GenMeshSphere(radius, rings, slices); }
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/**
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* Generate half-sphere mesh (no bottom cap)
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*/
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static ::Mesh HemiSphere(float radius, int rings, int slices) { return ::GenMeshHemiSphere(radius, rings, slices); }
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/**
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* Generate cylinder mesh
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*/
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static ::Mesh Cylinder(float radius, float height, int slices) { return ::GenMeshCylinder(radius, height, slices); }
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/**
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* Generate cone/pyramid mesh
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*/
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static ::Mesh Cone(float radius, float height, int slices) { return ::GenMeshCone(radius, height, slices); }
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/**
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* Generate torus mesh
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*/
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static ::Mesh Torus(float radius, float size, int radSeg, int sides) {
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return ::GenMeshTorus(radius, size, radSeg, sides);
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}
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/**
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* Generate trefoil knot mesh
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*/
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static ::Mesh Knot(float radius, float size, int radSeg, int sides) {
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return ::GenMeshKnot(radius, size, radSeg, sides);
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}
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/**
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* Generate heightmap mesh from image data
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*/
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static ::Mesh Heightmap(const ::Image& heightmap, ::Vector3 size) { return ::GenMeshHeightmap(heightmap, size); }
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/**
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* Generate cubes-based map mesh from image data
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*/
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static ::Mesh Cubicmap(const ::Image& cubicmap, ::Vector3 cubeSize) {
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return ::GenMeshCubicmap(cubicmap, cubeSize);
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}
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GETTERSETTER(int, VertexCount, vertexCount)
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GETTERSETTER(int, TriangleCount, triangleCount)
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GETTERSETTER(float*, Vertices, vertices)
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GETTERSETTER(float*, TexCoords, texcoords)
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GETTERSETTER(float*, TexCoords2, texcoords2)
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GETTERSETTER(float*, Normals, normals)
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GETTERSETTER(float*, Tangents, tangents)
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GETTERSETTER(unsigned char*, Colors, colors)
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GETTERSETTER(unsigned short*, Indices, indices) // NOLINT
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GETTERSETTER(float*, AnimVertices, animVertices)
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GETTERSETTER(float*, AnimNormals, animNormals)
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GETTERSETTER(unsigned char*, BoneIds, boneIds)
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GETTERSETTER(float*, BoneWeights, boneWeights)
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GETTERSETTER(unsigned int, VaoId, vaoId)
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GETTERSETTER(unsigned int*, VboId, vboId)
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MeshUnmanaged& operator=(const ::Mesh& mesh) {
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set(mesh);
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return *this;
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}
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/**
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* Unload mesh from memory (RAM and/or VRAM)
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*/
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void Unload() {
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if (vboId != nullptr) {
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::UnloadMesh(*this);
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vboId = nullptr;
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}
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}
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/**
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* Upload mesh vertex data to GPU (VRAM)
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*/
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void Upload(bool dynamic = false) { ::UploadMesh(this, dynamic); }
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/**
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* Upload mesh vertex data to GPU (VRAM)
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*/
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void UpdateBuffer(int index, void* data, int dataSize, int offset = 0) {
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::UpdateMeshBuffer(*this, index, data, dataSize, offset);
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}
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/**
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* Draw a 3d mesh with material and transform
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*/
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void Draw(const ::Material& material, const ::Matrix& transform) const { ::DrawMesh(*this, material, transform); }
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/**
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* Draw multiple mesh instances with material and different transforms
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*/
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void Draw(const ::Material& material, ::Matrix* transforms, int instances) const {
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::DrawMeshInstanced(*this, material, transforms, instances);
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}
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/**
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* Export mesh data to file
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*
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* @throws raylib::RaylibException Throws if failed to export the Mesh.
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*/
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void Export(const std::string& fileName) {
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if (!::ExportMesh(*this, fileName.c_str())) {
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throw RaylibException("Failed to export the Mesh");
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}
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}
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/**
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* Export mesh as code file (.h) defining multiple arrays of vertex attributes
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*
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* @throws raylib::RaylibException Throws if failed to export the Mesh.
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*/
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void ExportCode(const std::string& fileName) {
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if (!::ExportMeshAsCode(*this, fileName.c_str())) {
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throw RaylibException("Failed to export the Mesh");
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}
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}
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/**
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* Compute mesh bounding box limits
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*/
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[[nodiscard]] raylib::BoundingBox BoundingBox() const { return ::GetMeshBoundingBox(*this); }
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/**
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* Compute mesh bounding box limits
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*/
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operator raylib::BoundingBox() const { return BoundingBox(); }
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/**
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* Compute mesh tangents
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*/
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Mesh& GenTangents() {
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::GenMeshTangents(this);
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return *this;
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}
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/**
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* Load model from generated mesh
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*/
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[[nodiscard]] raylib::Model LoadModelFrom() const { return ::LoadModelFromMesh(*this); }
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/**
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* Load model from generated mesh
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*/
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operator raylib::Model() { return ::LoadModelFromMesh(*this); }
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/**
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* Returns whether or not the Mesh is valid.
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*/
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bool IsValid() { return ::IsModelValid(*this); }
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protected:
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void set(const ::Mesh& mesh) {
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vertexCount = mesh.vertexCount;
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triangleCount = mesh.triangleCount;
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vertices = mesh.vertices;
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texcoords = mesh.texcoords;
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texcoords2 = mesh.texcoords2;
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normals = mesh.normals;
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tangents = mesh.tangents;
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colors = mesh.colors;
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indices = mesh.indices;
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animVertices = mesh.animVertices;
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animNormals = mesh.animNormals;
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boneIds = mesh.boneIds;
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boneWeights = mesh.boneWeights;
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boneMatrices = mesh.boneMatrices;
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vaoId = mesh.vaoId;
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vboId = mesh.vboId;
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}
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};
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} // namespace raylib
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using RMeshUnmanaged = raylib::MeshUnmanaged;
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#endif // RAYLIB_CPP_INCLUDE_MESHUNMANAGED_HPP_
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