Updated raylib-cpp header files

This commit is contained in:
2025-09-08 22:06:21 -04:00
parent a0a658ca8a
commit fff611cc72
45 changed files with 2533 additions and 2382 deletions

View File

@@ -1,26 +1,24 @@
#ifndef RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
#define RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
#include <vector>
#include <string>
#include <vector>
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./Mesh.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./raylib.hpp"
namespace raylib {
/**
* Model animation
*/
class ModelAnimation : public ::ModelAnimation {
public:
ModelAnimation(const ::ModelAnimation& model) {
set(model);
}
public:
ModelAnimation(const ::ModelAnimation& model) { set(model); }
ModelAnimation(const ModelAnimation&) = delete;
ModelAnimation(ModelAnimation&& other) {
ModelAnimation(ModelAnimation&& other) noexcept {
set(other);
other.boneCount = 0;
@@ -29,9 +27,7 @@ class ModelAnimation : public ::ModelAnimation {
other.framePoses = nullptr;
}
~ModelAnimation() {
Unload();
}
~ModelAnimation() { Unload(); }
/**
* Load model animations from file
@@ -77,35 +73,43 @@ class ModelAnimation : public ::ModelAnimation {
/**
* Unload animation data
*/
inline void Unload() {
::UnloadModelAnimation(*this);
}
void Unload() { ::UnloadModelAnimation(*this); }
/**
* Update model animation pose
*/
inline ModelAnimation& Update(const ::Model& model, int frame) {
ModelAnimation& Update(const ::Model& model, int frame) {
::UpdateModelAnimation(model, *this, frame);
return *this;
}
/**
* Update model animation mesh bone matrices (GPU skinning)
*/
ModelAnimation& UpdateBones(const ::Model& model, int frame) {
::UpdateModelAnimationBones(model, *this, frame);
return *this;
}
/**
* Check model animation skeleton match
*/
inline bool IsValid(const ::Model& model) const {
return ::IsModelAnimationValid(model, *this);
}
protected:
[[nodiscard]] bool IsValid(const ::Model& model) const { return ::IsModelAnimationValid(model, *this); }
protected:
void set(const ::ModelAnimation& model) {
boneCount = model.boneCount;
frameCount = model.frameCount;
bones = model.bones;
framePoses = model.framePoses;
// Duplicate the name. TextCopy() uses the null terminator, which we ignore here.
for (int i = 0; i < 32; i++) {
name[i] = model.name[i];
}
}
};
} // namespace raylib
} // namespace raylib
using RModelAnimation = raylib::ModelAnimation;
#endif // RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
#endif // RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_