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4 Commits
352d3f26f1
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8848f0ff8c
| Author | SHA1 | Date | |
|---|---|---|---|
| 8848f0ff8c | |||
| 07ac3f9166 | |||
| 9e0990156e | |||
| 1423cc19a0 |
@@ -6,17 +6,17 @@
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#include "includes/check_input.hpp"
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#include "includes/check_input.hpp"
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#include "includes/raygui/raygui.h"
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#include "includes/raygui/raygui.h"
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#include "includes/exception_consts.hpp"
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#include "includes/exception_consts.hpp"
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#include "includes/timer.h"
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/* Display the given text, centered on the screen, as a label */
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/* Display the given text, centered on the screen, as a label */
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void display_text_centered(std::string to_disp) {
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void display_text_centered(std::string to_disp) {
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const char* to_disp_cstr = to_disp.c_str();
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const char* to_disp_cstr = to_disp.c_str();
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Vector2 label_size = MeasureTextEx(GetFontDefault(), to_disp_cstr, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
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Vector2 label_size = MeasureTextEx(GetFontDefault(), to_disp_cstr, GuiGetStyle(DEFAULT, TEXT_SIZE)+1, GuiGetStyle(DEFAULT, TEXT_SPACING)+1); // The '+1' is there to account for any rounding errors
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BLACK);
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ClearBackground(BLACK);
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GuiLabel(Rectangle{(GetScreenWidth()/2) - (label_size.x/2), (GetScreenHeight()/2) - (label_size.y/2), label_size.x, label_size.y}, to_disp_cstr);
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GuiLabel(Rectangle{(GetScreenWidth()/2) - (label_size.x/2), (GetScreenHeight()/2) - (label_size.y/2), label_size.x, label_size.y}, to_disp_cstr);
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EndDrawing();
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EndDrawing();
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return;
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return;
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}
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}
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@@ -34,24 +34,56 @@ GameType check_server(char* ip_text, char* port_text) {
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}
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}
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std::string code = connect_code::encode(addr, std::to_string(port));
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std::string code = connect_code::encode(addr, std::to_string(port));
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display_text_centered("Your code is " + code);
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/* Create server socket and wait for client to connect */
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/* Create server socket and wait for client to connect */
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Server* server = new Server(4, ES_UDP, addr.data(), port);
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Server* server = new Server(4, ES_UDP, addr.data(), port);
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server->create_socket();
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server->create_socket();
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std::cout << "Waiting for connection..." << std::endl;
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display_text_centered("Your code is " + code + "\nWaiting for connection...");
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std::string response = "";
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std::string response = "";
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char* temp_response = NULL;
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char* temp_response = NULL;
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/* Wait for the right client to connect. Since recvAll returns a char*, we need to create a temporary variable to check for NULL. */
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/* Wait for the client to connect. Since recvAll returns a char*, we need to create a temporary variable to check for NULL.
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TODO - Check that the client actually sends 'GG'. */
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do {
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do {
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temp_response = server->recvAll();
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temp_response = server->recvAll();
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} while (temp_response == NULL);
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} while (temp_response == NULL);
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response = std::string(temp_response);
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response = std::string(temp_response);
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std::cout << "Connection received from " << server->get_peer_addr() << std::endl;
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server->sendAll("U2");
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server->sendAll("U2");
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display_text_centered("Connection received from " + server->get_peer_addr());
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Timer timer = timer_init(3);
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while (!timer_done(timer)); // Wait for five seconds
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type.mode = M_SERVER;
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type.mode = M_SERVER;
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type.netsock = server;
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type.netsock = server;
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return type;
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return type;
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}
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}
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GameType check_client(char* code_text) {
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GameType type;
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std::vector<std::string> addr_port;
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std::string connect_code = std::string(code_text); /* The connect code is a special string, that contains the server address and port. It is given by the server. */
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try {
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addr_port = connect_code::decode(connect_code);
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Client* client = new Client(4, ES_UDP, addr_port[0].data(), std::stoi(addr_port[1]));
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client->create_socket();
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/* Send a specific message to the server, and wait for the appropriate response, to know that the server is ready */
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client->sendAll("GG");
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// display_text_centered("Connecting...");
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std::string msg_from_server = client->recvAll();
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if (msg_from_server == "U2") {
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display_text_centered("Connection made");
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Timer timer = timer_init(3);
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while (!timer_done(timer));
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} else {
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throw EXCEPT_WRONGRESPONSE;
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}
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type.mode = M_CLIENT;
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type.netsock = client;
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return type;
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} catch (int e) {
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throw;
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} catch (std::exception& e) {
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throw;
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}
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}
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@@ -17,6 +17,7 @@ typedef struct {
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/* This function checks the IP address and port passed to it, and returns a struct,
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/* This function checks the IP address and port passed to it, and returns a struct,
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that contains information about the game mode, and contains the server socket.
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that contains information about the game mode, and contains the server socket.
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It assumes that both ip_text and port_text are non-null
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TODO - Add better error checking. */
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TODO - Add better error checking. */
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GameType check_server(char* ip_text, char* port_text);
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GameType check_server(char* ip_text, char* port_text);
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@@ -3,33 +3,26 @@ extern "C" {
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#endif
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#endif
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#ifndef _TIMER_H
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#ifndef _TIMER_H
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#define _TIMER_H
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#define _TIMER_H
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/* This file defines a simple timer struct, and methods to initialize it,
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and keep track of time elapsed.
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#include <stdbool.h>
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/* This file defines a simple timer Types, and declares functions to initialize it,
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and keep track of time elapsed. The actual definition of the Timer struct is in timer.c
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It was copied from https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions#how-do-i-make-a-timer */
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It was copied from https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions#how-do-i-make-a-timer */
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typedef struct Timer {
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typedef struct Timer_s {
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double start_time; // Start time (seconds)
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double start_time; // Start time (seconds)
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double lifetime; // Lifetime (seconds)
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double lifetime; // Lifetime (seconds)
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} Timer;
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} Timer;
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Timer timer_init(double lifetime_secs)
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/* Starts a timer for given number of seconds */
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{
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Timer timer_init(double lifetime_secs);
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Timer timer;
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timer.start_time = GetTime();
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timer.lifetime = lifetime_secs;
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return timer;
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}
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bool timer_done(Timer timer)
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/* Returns true when timer finishes, false if not */
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{
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bool timer_done(Timer timer);
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return GetTime() - timer.start_time >= timer.lifetime;
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}
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double timer_get_elapsed(Timer timer)
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/* Returns amount of time elapsed since start of timer */
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{
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double timer_get_elapsed(Timer timer);
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return GetTime() - timer.start_time;
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}
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#endif
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#endif
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#ifdef __cplusplus
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#ifdef __cplusplus
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30
main.cpp
30
main.cpp
@@ -152,7 +152,8 @@ GameType check_server_client(int argc, char** argv) {
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std::cout << "Waiting for connection..." << std::endl;
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std::cout << "Waiting for connection..." << std::endl;
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std::string response = "";
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std::string response = "";
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char* temp_response = NULL;
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char* temp_response = NULL;
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/* Wait for the right client to connect. Since recvAll returns a char*, we need to create a temporary variable to check for NULL. */
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/* Wait for the right client to connect. Since recvAll returns a char*, we need to create a temporary variable to check for NULL.
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TODO - Check that the client actually sends 'GG'. */
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do {
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do {
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temp_response = server->recvAll();
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temp_response = server->recvAll();
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} while (temp_response == NULL);
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} while (temp_response == NULL);
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@@ -278,7 +279,7 @@ int main(int argc, char** argv) {
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int port_label_x_size = MeasureTextEx(GetFontDefault(), port_label, font_size, font_spacing).x; // Custom size for port label, because it's long
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int port_label_x_size = MeasureTextEx(GetFontDefault(), port_label, font_size, font_spacing).x; // Custom size for port label, because it's long
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bool editing_ip = false; // Indicates whether the IP address text box is being edited
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bool editing_ip = false; // Indicates whether the IP address text box is being edited
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bool editing_port = false; // Indicates whether the port text box is being edited
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bool editing_port = false; // Indicates whether the port text box is being edited
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while (button_pressed == false) {
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while (button_pressed == false || ((strlen(ip_text) == 0) || (strlen(port_text) == 0))) {
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BLACK);
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ClearBackground(BLACK);
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/* Label and text box for IP address */
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/* Label and text box for IP address */
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@@ -306,6 +307,29 @@ int main(int argc, char** argv) {
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free(ip_text);
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free(ip_text);
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free(port_text);
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free(port_text);
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}
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}
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if (selected_item == M_CLIENT) {
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button_pressed = false; // Whether submit button is pressed
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char* code_text = (char *)calloc(100, sizeof(char)); // Holds the connect code
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const char* code_label = "Enter code:";
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bool editing_code = false; // Indicates whether the port text box is being edited
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while (button_pressed == false || ((strlen(code_text) == 0))) {
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BeginDrawing();
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ClearBackground(BLACK);
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/* Label and text box for IP address */
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GuiLabel(Rectangle{(WIDTH/2)-(label_size.x/2), (HEIGHT/2) - (HEIGHT/6) - label_size.y - 10, label_size.x, label_size.y}, code_label);
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if (GuiTextBox(Rectangle{(WIDTH/2) - (box_size.x/2), (HEIGHT/2) - (HEIGHT/6), box_size.x, box_size.y}, code_text, 100, editing_code)) {
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editing_code = !editing_code;
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}
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button_pressed = GuiButton(Rectangle{(WIDTH/2) - (box_size.x/2), (HEIGHT/2) + (HEIGHT/6), box_size.x, box_size.y}, "Connect");
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EndDrawing();
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}
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type = check_client(code_text);
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free(code_text);
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}
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}
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}
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/* Variable to store the response given by the other player */
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/* Variable to store the response given by the other player */
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@@ -324,6 +348,7 @@ int main(int argc, char** argv) {
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Ball ball = Ball(window.GetWidth()/2, window.GetHeight()/2, CIRC_RAD, BASE_SPEED, 0);
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Ball ball = Ball(window.GetWidth()/2, window.GetHeight()/2, CIRC_RAD, BASE_SPEED, 0);
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window.BeginDrawing();
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window.BeginDrawing();
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window.ClearBackground(BLACK);
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pad1.draw();
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pad1.draw();
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pad2.draw();
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pad2.draw();
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ball.draw();
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ball.draw();
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@@ -372,7 +397,6 @@ int main(int argc, char** argv) {
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uint8_t* response_array = (uint8_t *)(type.netsock->recvAll());
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uint8_t* response_array = (uint8_t *)(type.netsock->recvAll());
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if (response_array != NULL) {
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if (response_array != NULL) {
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response_data = Serial_deserialize(response_array);
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response_data = Serial_deserialize(response_array);
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std::cout << response_data.pad_x << "\t" << response_data.pad_y << "\t" << response_data.ball_x << "\t" << response_data.ball_y << std::endl;
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} else {
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} else {
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/* If the response is NULL, that means it timed-out. In this case, there's no value to print */
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/* If the response is NULL, that means it timed-out. In this case, there's no value to print */
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std::cout << "NOTHING RECEIVED" << std::endl;
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std::cout << "NOTHING RECEIVED" << std::endl;
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@@ -7,7 +7,6 @@ cmake = import('cmake')
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if get_option('default_library') == 'shared'
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if get_option('default_library') == 'shared'
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raylib = dependency('raylib', required: false) # Try to find dependency with pkg-config
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raylib = dependency('raylib', required: false) # Try to find dependency with pkg-config
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if not raylib.found()
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if not raylib.found()
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message('===========+RAYLIB NOT FOUND===============')
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raylib = compiler.find_library('raylib', has_headers: ['raylib.h', 'raymath.h'], required: false) # Try to manually search for the dependency
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raylib = compiler.find_library('raylib', has_headers: ['raylib.h', 'raymath.h'], required: false) # Try to manually search for the dependency
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endif
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endif
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if not raylib.found()
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if not raylib.found()
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@@ -35,6 +34,6 @@ endif
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executable('pong',
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executable('pong',
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'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp',
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'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp',
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'serialization.c',
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'serialization.c', 'timer.c',
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dependencies: [raylib, ws2_dep, winmm]
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dependencies: [raylib, ws2_dep, winmm]
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)
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)
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19
timer.c
Normal file
19
timer.c
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@@ -0,0 +1,19 @@
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#include <stdbool.h>
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#include "includes/timer.h"
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#include "includes/raygui/raygui.h"
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Timer timer_init(double lifetime_secs) {
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Timer timer;
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timer.start_time = GetTime();
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timer.lifetime = lifetime_secs;
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return timer;
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}
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bool timer_done(Timer timer) {
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return GetTime() - timer.start_time >= timer.lifetime;
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}
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double timer_get_elapsed(Timer timer) {
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return GetTime() - timer.start_time;
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}
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Reference in New Issue
Block a user