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3 Commits
5cf11ac014
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9f1f313091
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9f1f313091 | |||
8401f74922 | |||
d2dd95b7cc |
@@ -130,7 +130,7 @@ SOCKET create_remote (int network,char transport, const char* address,int port,s
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if (err_code != 0) {
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if (err_code != 0) {
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return (-1 * err_code);
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return (-1 * err_code);
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}
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}
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remote_addr_struct = results->ai_addr;
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remote_addr_struct = (struct sockaddr_storage *)results->ai_addr;
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network = inet_to_int(results->ai_family);
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network = inet_to_int(results->ai_family);
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} else {
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} else {
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create_addr(network,address,port,remote_addr_struct);
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create_addr(network,address,port,remote_addr_struct);
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@@ -5,6 +5,9 @@ extern "C" {
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#define EASYSOCK_H_
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#define EASYSOCK_H_
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#ifdef _WIN32
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#ifdef _WIN32
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#define NOGDI // All GDI defines and routines
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#define NOUSER // All USER defines and routines
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#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <winsock2.h>
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#include <winsock.h>
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#include <winsock.h>
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#include <ws2tcpip.h>
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#include <ws2tcpip.h>
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@@ -29,7 +29,7 @@ endif
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ws2_dep = compiler.find_library('ws2_32', required: false)
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ws2_dep = compiler.find_library('ws2_32', required: false)
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winmm = compiler.find_library('winmm', required: false)
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winmm = compiler.find_library('winmm', required: false)
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if build_machine.system() == 'windows'
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if build_machine.system() == 'windows'
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add_global_arguments('-Wl,--subsystem,windows', '-mwindows', language: ['cpp', 'c']) # Prevent opening console when game is run
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add_project_arguments('-Wl,--subsystem,windows', '-mwindows', language: ['cpp', 'c']) # Prevent opening console when game is run
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endif
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endif
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