#include "includes/raylib-cpp/raylib-cpp.hpp" #include "includes/ball.hpp" Ball::Ball(int pos_x, int pos_y, int radius, int vel_x = 0, int vel_y = 0) { this->pos = raylib::Vector2(pos_x, pos_y); this->initial_pos = this->pos; // Create a copy of the position vector this->radius = radius; this->color = raylib::Color::White(); this->vel = raylib::Vector2(vel_x, vel_y); this->initial_vel = this->vel; // Create a copy of the velocity vector return; } void Ball::setPosition(Vector2 pos) { this->pos = pos; } void Ball::reset() { this->pos = this->initial_pos; this->vel = this->initial_vel; return; } void Ball::updatePosition() { this->pos.x += this->vel.x; this->pos.y += this->vel.y; return; } void Ball::draw() { DrawCircle(this->pos.x, this->pos.y, this->radius, this->color); // This is a raylib function, not a raylib-cpp function return; }