#ifndef _CHECK_INPUT_H #define _CHECK_INPUT_H #include "includes/sock.hpp" typedef enum {M_SINGLE, M_CLIENT, M_SERVER} Mode; /* This struct contains a Mode enum, which indicates the type of game we are playing (Single player, client mode or server mode). The netsock parameter is a 'Sock' object - Client and Server classes inherit from this object, so this parameter can be instantiated to either a client or server, depending on the game type. */ typedef struct { Mode mode; Sock* netsock; } GameType; /* This function checks the IP address and port passed to it, and returns a struct, that contains information about the game mode, and contains the server socket. It assumes that both ip_text and port_text are non-null. Any errors are printed using the display_text function, with the given if_type. TODO - Add better error checking. */ GameType check_server(char* ip_text, char* port_text, const int if_type); /* NOT IMPLEMENTED YET - This function checks the code given to it, and returns a struct that contains information about the game mode, and contains the client socket. Any errors are printed using the display_text function, with the given if_type. */ GameType check_client(char* code, const int if_type); #endif