## Netpong - A Pong game for the internet era __Netpong__ is a network-enabled Pong game, written in C++. It enables two players to play against each other, provided an IP address and a port. It also supports a single-player mode. ## How it works The game has only one runtime dependency: The [raylib](https://www.raylib.com/) graphics system. In order to write idiomatic C++, I chose to use the [raylib-cpp](https://robloach.github.io/raylib-cpp/) wrapper, which provides an object-oriented interface to the Raylib library. However, this wrapper is bundled with the project, and is thus not required to be installed. ## Building This application uses [Meson](https://mesonbuild.com/) as a build system. To build the application: 1. Install __meson__ from the link above. 2. Install __raylib__ from the link above (THIS IS OPTIONAL, SEE STEP 5) 3. Set up the build directory with the `meson setup build` command. 4. Compile the application, with the existing raylib installation, using `meson compile -C build`. 5. If you don't have raylib installed, you can create a statically linked version of the library on Linux by running the following commands: ``` meson configure -Ddefault_library=static build/ meson compile -C build -Ddefault_library=static ``` ## Running - To run in single-player mode: - Run the application with no arguments: `build/pong` - Left paddle is controlled with `W` and `S` keys, right paddle is controlled with `Up` and `Down` arrow keys. - To run in multi-player mode: - One player runs the application in Server mode, specifying their IP address and a port: `build/pong -S ` - The other player connects to the first player by running in Client mode, specifying the first player's IP address and port: `build/pong -C `. - The server controls the left paddle by default (WIP to allow the user to modify this), and the client controls the right paddle.