#ifndef _SOCK_CLASS #define _SOCK_CLASS #include #include class Sock { /* Define a parent class of client and server, that can be used in main.cpp, instead of defining a client and server. This will allow me to create a struct for Mode, that can store either a client or a server, depending on what mode the game is in. */ protected: int ip_ver; char protocol; int port; int sock_fd; std::string address; struct sockaddr* dest; void create_socket(); public: /* Default constructor */ Sock() {} /* Regular constructor - defined in sock.cpp */ Sock(int ip_ver, char protocol, const char* address, int port); /* Method to send data in 'to_send' to the destination - defined in sock.cpp */ void sendAll(std::string to_send); /* Method to receive data sent to socket - defined in sock.cpp */ std::string recvAll(); /* Returns socket identifier - defined in sock.cpp */ int getSockFD(); }; #endif