## Netpong - A Pong game for the internet era __Netpong__ is a network-enabled Pong game, written in C++. It enables two players to play against each other, provided an IP address and a port. It also supports a single-player mode. ## How it works The game has only one runtime dependency: The [raylib](https://www.raylib.com/) graphics library. In order to write idiomatic C++, I chose to use the [raylib-cpp](https://robloach.github.io/raylib-cpp/) wrapper, which provides an object-oriented interface to the Raylib library. ## Building This application uses [Meson](https://mesonbuild.com/) as a build system. To build the application: 1. Install meson from the link above. 2. Clone the repository. 3. Update all submodules: ``` git submodule update --init --recursive ``` 3. Set up the build directory. ``` meson setup build ``` 4. Compile the application. Meson should use a system installation of raylib, if it exists. If not, it falls back to a bundled version. ``` meson compile -C build ``` 5. You can also create a statically-linked version of the game (with no runtime dependencies) on Linux by running the following commands: ``` meson configure -Ddefault_library=static build/ meson compile -C build -Ddefault_library=static ``` ## Running - To run in single-player mode: - Run the application with no arguments: `build/pong` - Left paddle is controlled with `W` and `S` keys, right paddle is controlled with `Up` and `Down` arrow keys. - To run in multi-player mode: - One player runs the application in Server mode, specifying their IP address and a port: `build/pong -S ` - The other player connects to the first player by running in Client mode, specifying the first player's IP address and port: `build/pong -C `. - The server controls the left paddle by default (WIP to allow the user to modify this), and the client controls the right paddle. ## TODO See todo.txt.