1. Try to make the ball go between screens. 3. Add code to zip the dist/ folder inside the release_build script. 4. Sign Windows executable, to remove 'Unknown Publisher' warnings. 5. Remove debugging print statements. 6. Create and publish statically-linked Linux binary, and create a build script for packaging it. 7. Figure out how to build statically-linked Mac binary, and create a build script for packaging it. 8. Figure out how to input game mode and (if applicable) IP address and port through the GUI, instead of the command-line.