add_library(raylib_cpp INTERFACE) set(RAYLIB_CPP_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/AudioDevice.hpp ${CMAKE_CURRENT_SOURCE_DIR}/AudioStream.hpp ${CMAKE_CURRENT_SOURCE_DIR}/AutomationEventList.hpp ${CMAKE_CURRENT_SOURCE_DIR}/BoundingBox.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Camera2D.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Camera3D.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Color.hpp ${CMAKE_CURRENT_SOURCE_DIR}/FileData.hpp ${CMAKE_CURRENT_SOURCE_DIR}/FileText.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Font.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Functions.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Gamepad.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Image.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Keyboard.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Material.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Matrix.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Mesh.hpp ${CMAKE_CURRENT_SOURCE_DIR}/MeshUnmanaged.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Model.hpp ${CMAKE_CURRENT_SOURCE_DIR}/ModelAnimation.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Mouse.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Music.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Ray.hpp ${CMAKE_CURRENT_SOURCE_DIR}/RayCollision.hpp ${CMAKE_CURRENT_SOURCE_DIR}/RaylibException.hpp ${CMAKE_CURRENT_SOURCE_DIR}/raylib-cpp-utils.hpp ${CMAKE_CURRENT_SOURCE_DIR}/raylib-cpp.hpp ${CMAKE_CURRENT_SOURCE_DIR}/raylib.hpp ${CMAKE_CURRENT_SOURCE_DIR}/raymath.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Rectangle.hpp ${CMAKE_CURRENT_SOURCE_DIR}/RenderTexture.hpp ${CMAKE_CURRENT_SOURCE_DIR}/ShaderUnmanaged.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Shader.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Sound.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Text.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Texture.hpp ${CMAKE_CURRENT_SOURCE_DIR}/TextureUnmanaged.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Touch.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Vector2.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Vector3.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Vector4.hpp ${CMAKE_CURRENT_SOURCE_DIR}/VrStereoConfig.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Wave.hpp ${CMAKE_CURRENT_SOURCE_DIR}/Window.hpp ) # Include Directory target_include_directories(raylib_cpp INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/) # Set the header files as install files. install(FILES ${RAYLIB_CPP_HEADERS} DESTINATION include ) if (RAYLIB_CPP_IS_MAIN) # @TODO: add examples files add_custom_target(format COMMAND clang-format -i ${RAYLIB_CPP_HEADERS} ) endif()