#ifndef RAYLIB_CPP_INCLUDE_KEYBOARD_HPP_ #define RAYLIB_CPP_INCLUDE_KEYBOARD_HPP_ #include "./Functions.hpp" #include "./raylib.hpp" namespace raylib { /** * Input-related functions: keyboard */ namespace Keyboard { /** * Detect if a key has been pressed once */ [[maybe_unused]] RLCPPAPI inline bool IsKeyPressed(int key) { return ::IsKeyPressed(key); } /** * Detect if a key has been pressed again (Only PLATFORM_DESKTOP) */ [[maybe_unused]] RLCPPAPI inline bool IsKeyPressedRepeat(int key) { return ::IsKeyPressedRepeat(key); } /** * Detect if a key is being pressed */ [[maybe_unused]] RLCPPAPI inline bool IsKeyDown(int key) { return ::IsKeyDown(key); } /** * Detect if a key has been released once */ [[maybe_unused]] RLCPPAPI inline bool IsKeyReleased(int key) { return ::IsKeyReleased(key); } /** * Detect if a key is NOT being pressed */ [[maybe_unused]] RLCPPAPI inline bool IsKeyUp(int key) { return ::IsKeyUp(key); } /** * Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty */ [[maybe_unused]] RLCPPAPI inline int GetKeyPressed() { return ::GetKeyPressed(); } /** * Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty */ [[maybe_unused]] RLCPPAPI inline int GetCharPressed() { return ::GetCharPressed(); } } // namespace Keyboard } // namespace raylib namespace RKeyboard = raylib::Keyboard; #endif // RAYLIB_CPP_INCLUDE_KEYBOARD_HPP_