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C++

#ifndef RAYLIB_CPP_INCLUDE_COLOR_HPP_
#define RAYLIB_CPP_INCLUDE_COLOR_HPP_
#include <string>
#include "./raylib.hpp"
#include "./Vector4.hpp"
#include "./raylib-cpp-utils.hpp"
namespace raylib {
/**
* Color type, RGBA (32bit)
*/
class Color : public ::Color {
public:
Color(const ::Color& color) : ::Color{color.r, color.g, color.b, color.a} {}
Color(
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char alpha = 255) : ::Color{red, green, blue, alpha} {};
/**
* Black.
*/
Color() : ::Color{0, 0, 0, 255} {};
/**
* Returns a Color from HSV values
*/
Color(::Vector3 hsv) {
set(::ColorFromHSV(hsv.x, hsv.y, hsv.z));
}
/**
* Returns a Color from HSV values
*/
static ::Color FromHSV(float hue, float saturation, float value) {
return ::ColorFromHSV(hue, saturation, value);
}
/**
* Get Color structure from hexadecimal value
*/
Color(unsigned int hexValue) {
set(::GetColor(hexValue));
}
Color(void *srcPtr, int format) {
set(::GetPixelColor(srcPtr, format));
}
/**
* Returns hexadecimal value for a Color
*/
int ToInt() const {
return ::ColorToInt(*this);
}
/**
* Returns hexadecimal value for a Color
*/
operator int() const {
return ::ColorToInt(*this);
}
inline std::string ToString() const {
return TextFormat("Color(%d, %d, %d, %d)", r, g, b, a);
}
inline operator std::string() const {
return ToString();
}
/**
* Returns color with alpha applied, alpha goes from 0.0f to 1.0f
*/
Color Fade(float alpha) const {
return ::Fade(*this, alpha);
}
/**
* Returns Color normalized as float [0..1]
*/
Vector4 Normalize() const {
return ::ColorNormalize(*this);
}
/**
* Returns Color from normalized values [0..1]
*/
Color(::Vector4 normalized) {
set(::ColorFromNormalized(normalized));
}
/**
* Returns HSV values for a Color
*/
Vector3 ToHSV() const {
return ::ColorToHSV(*this);
}
GETTERSETTER(unsigned char, R, r)
GETTERSETTER(unsigned char, G, g)
GETTERSETTER(unsigned char, B, b)
GETTERSETTER(unsigned char, A, a)
Color& operator=(const ::Color& color) {
set(color);
return *this;
}
/**
* Set background color (framebuffer clear color)
*/
inline Color& ClearBackground() {
::ClearBackground(*this);
return *this;
}
inline void DrawPixel(int x, int y) const {
::DrawPixel(x, y, *this);
}
/**
* Draw a pixel
*/
inline void DrawPixel(::Vector2 pos) const {
::DrawPixelV(pos, *this);
}
/**
* Draw a line
*/
inline void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY) const {
::DrawLine(startPosX, startPosY, endPosX, endPosY, *this);
}
/**
* Draw a line using Vector points
*/
inline void DrawLine(::Vector2 startPos, ::Vector2 endPos) const {
::DrawLineV(startPos, endPos, *this);
}
/**
* Draw a line using Vector points, with a given thickness
*/
inline void DrawLine(::Vector2 startPos, ::Vector2 endPos, float thick) const {
::DrawLineEx(startPos, endPos, thick, *this);
}
inline void DrawLineBezier(::Vector2 startPos, ::Vector2 endPos, float thick = 1.0f) const {
::DrawLineBezier(startPos, endPos, thick, *this);
}
inline void DrawLineStrip(::Vector2 *points, int numPoints) const {
::DrawLineStrip(points, numPoints, *this);
}
inline void DrawText(const std::string& text, int posX = 0, int posY = 0, int fontSize = 10.0f) const {
::DrawText(text.c_str(), posX, posY, fontSize, *this);
}
inline void DrawText(const ::Font& font, const std::string& text, ::Vector2 position,
float fontSize, float spacing) const {
::DrawTextEx(font, text.c_str(), position, fontSize, spacing, *this);
}
inline void DrawText(
const ::Font& font,
const std::string& text,
::Vector2 position,
::Vector2 origin,
float rotation,
float fontSize,
float spacing) const {
::DrawTextPro(font, text.c_str(), position, origin, rotation, fontSize, spacing, *this);
}
inline void DrawRectangle(int posX, int posY, int width, int height) const {
::DrawRectangle(posX, posY, width, height, *this);
}
inline void DrawRectangle(::Vector2 position, ::Vector2 size) const {
::DrawRectangleV(position, size, *this);
}
inline void DrawRectangle(::Rectangle rec) const {
::DrawRectangleRec(rec, *this);
}
inline void DrawRectangle(::Rectangle rec, ::Vector2 origin, float rotation) const {
::DrawRectanglePro(rec, origin, rotation, *this);
}
inline void DrawRectangleLines(int posX, int posY, int width, int height) const {
::DrawRectangleLines(posX, posY, width, height, *this);
}
inline void DrawRectangleLines(::Rectangle rec, float lineThick) const {
::DrawRectangleLinesEx(rec, lineThick, *this);
}
/**
* Get color multiplied with another color
*/
inline Color Tint(::Color tint) {
return ::ColorTint(*this, tint);
}
/**
* Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
*/
inline Color Brightness(float factor) {
return ::ColorBrightness(*this, factor);
}
/**
* Get color with contrast correction, contrast values between -1.0f and 1.0f
*/
inline Color Contrast(float contrast) {
return ::ColorContrast(*this, contrast);
}
/**
* Returns color with alpha applied, alpha goes from 0.0f to 1.0f
*/
Color Alpha(float alpha) const {
return ::ColorAlpha(*this, alpha);
}
/**
* Returns src alpha-blended into dst color with tint
*/
Color AlphaBlend(::Color dst, ::Color tint) const {
return ::ColorAlphaBlend(dst, *this, tint);
}
inline static Color LightGray() { return LIGHTGRAY; }
inline static Color Gray() { return GRAY; }
inline static Color DarkGray() { return DARKGRAY; }
inline static Color Yellow() { return YELLOW; }
inline static Color Gold() { return GOLD; }
inline static Color Orange() { return ORANGE; }
inline static Color Pink() { return PINK; }
inline static Color Red() { return RED; }
inline static Color Maroon() { return MAROON; }
inline static Color Green() { return GREEN; }
inline static Color Lime() { return LIME; }
inline static Color DarkGreen() { return DARKGREEN; }
inline static Color SkyBlue() { return SKYBLUE; }
inline static Color Blue() { return BLUE; }
inline static Color DarkBlue() { return DARKBLUE; }
inline static Color Purple() { return PURPLE; }
inline static Color Violet() { return VIOLET; }
inline static Color DarkPurple() { return DARKPURPLE; }
inline static Color Beige() { return BEIGE; }
inline static Color Brown() { return BROWN; }
inline static Color DarkBrown() { return DARKBROWN; }
inline static Color White() { return WHITE; }
inline static Color Black() { return BLACK; }
inline static Color Blank() { return BLANK; }
inline static Color Magenta() { return MAGENTA; }
inline static Color RayWhite() { return RAYWHITE; }
protected:
void set(const ::Color& color) {
r = color.r;
g = color.g;
b = color.b;
a = color.a;
}
};
} // namespace raylib
using RColor = raylib::Color;
#endif // RAYLIB_CPP_INCLUDE_COLOR_HPP_