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C++

#ifndef RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
#define RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./Vector2.hpp"
namespace raylib {
/**
* Rectangle type
*/
class Rectangle : public ::Rectangle {
public:
Rectangle(const ::Rectangle& rect) : ::Rectangle{rect.x, rect.y, rect.width, rect.height} {}
Rectangle(float x, float y, float width, float height) : ::Rectangle{x, y, width, height} {}
Rectangle(float x, float y, float width) : ::Rectangle{x, y, width, 0} {}
Rectangle(float x, float y) : ::Rectangle{x, y, 0, 0} {}
Rectangle(float x) : ::Rectangle{x, 0, 0, 0} {}
Rectangle() : ::Rectangle{0, 0, 0, 0} {}
Rectangle(::Vector2 position, ::Vector2 size)
: ::Rectangle{position.x, position.y, size.x, size.y} {}
Rectangle(::Vector2 size) : ::Rectangle{0, 0, size.x, size.y} {}
Rectangle(::Vector4 rect) : ::Rectangle{rect.x, rect.y, rect.z, rect.w} {}
GETTERSETTER(float, X, x)
GETTERSETTER(float, Y, y)
GETTERSETTER(float, Width, width)
GETTERSETTER(float, Height, height)
Rectangle& operator=(const ::Rectangle& rect) {
set(rect);
return *this;
}
inline ::Vector4 ToVector4() {
return {x, y, width, height};
}
operator ::Vector4() const {
return {x, y, width, height};
}
/**
* Draw a color-filled rectangle
*/
inline void Draw(::Color color) const {
::DrawRectangleRec(*this, color);
}
inline void Draw(::Vector2 origin, float rotation, ::Color color) const {
::DrawRectanglePro(*this, origin, rotation, color);
}
inline void DrawGradientV(::Color color1, ::Color color2) const {
::DrawRectangleGradientV(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
static_cast<int>(height), color1, color2);
}
inline void DrawGradientH(::Color color1, ::Color color2) const {
::DrawRectangleGradientH(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
static_cast<int>(height), color1, color2);
}
inline void DrawGradient(::Color col1, ::Color col2, ::Color col3, ::Color col4) const {
::DrawRectangleGradientEx(*this, col1, col2, col3, col4);
}
inline void DrawLines(::Color color) const {
::DrawRectangleLines(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
static_cast<int>(height), color);
}
inline void DrawLines(::Color color, float lineThick) const {
::DrawRectangleLinesEx(*this, lineThick, color);
}
inline void DrawRounded(float roundness, int segments, ::Color color) const {
::DrawRectangleRounded(*this, roundness, segments, color);
}
inline void DrawRoundedLines(float roundness, int segments,
float lineThick, ::Color color) const {
::DrawRectangleRoundedLines(*this, roundness, segments, lineThick, color);
}
/**
* Check collision between two rectangles
*/
inline bool CheckCollision(::Rectangle rec2) const {
return ::CheckCollisionRecs(*this, rec2);
}
/**
* Get collision rectangle for two rectangles collision
*/
inline ::Rectangle GetCollision(::Rectangle rec2) const {
return ::GetCollisionRec(*this, rec2);
}
/**
* Check if point is inside rectangle
*/
inline bool CheckCollision(::Vector2 point) const {
return ::CheckCollisionPointRec(point, *this);
}
/**
* Check collision between circle and rectangle
*/
inline bool CheckCollision(::Vector2 center, float radius) const {
return ::CheckCollisionCircleRec(center, radius, *this);
}
inline Vector2 GetSize() const {
return {width, height};
}
inline Rectangle& SetSize(float newWidth, float newHeight) {
width = newWidth;
height = newHeight;
return *this;
}
inline Rectangle& SetSize(const ::Vector2& size) {
return SetSize(size.x, size.y);
}
inline Rectangle& SetShapesTexture(const ::Texture2D& texture) {
::SetShapesTexture(texture, *this);
return *this;
}
inline Vector2 GetPosition() const {
return {x, y};
}
inline Rectangle& SetPosition(float newX, float newY) {
x = newX;
y = newY;
return *this;
}
inline Rectangle& SetPosition(const ::Vector2& position) {
return SetPosition(position.x, position.y);
}
protected:
void set(const ::Rectangle& rect) {
x = rect.x;
y = rect.y;
width = rect.width;
height = rect.height;
}
};
} // namespace raylib
using RRectangle = raylib::Rectangle;
#endif // RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_