You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
464 lines
10 KiB
C++
464 lines
10 KiB
C++
#ifndef RAYLIB_CPP_INCLUDE_WINDOW_HPP_
|
|
#define RAYLIB_CPP_INCLUDE_WINDOW_HPP_
|
|
|
|
#include <string>
|
|
|
|
#include "./raylib.hpp"
|
|
#include "./RaylibException.hpp"
|
|
#include "./Vector2.hpp"
|
|
|
|
namespace raylib {
|
|
/**
|
|
* Window and Graphics Device Functions.
|
|
*/
|
|
class Window {
|
|
public:
|
|
/**
|
|
* Build a Window object, but defer the initialization. Ensure you call Init() manually.
|
|
*
|
|
* @see Init()
|
|
*/
|
|
Window() {
|
|
// Nothing.
|
|
}
|
|
|
|
/**
|
|
* Initialize window and OpenGL context.
|
|
*
|
|
* @param width The width of the window.
|
|
* @param height The height of the window.
|
|
* @param title The desired title of the window.
|
|
* @param flags The ConfigFlags to set prior to initializing the window. See SetConfigFlags for more details.
|
|
*
|
|
* @see ::SetConfigFlags()
|
|
* @see ConfigFlags
|
|
*
|
|
* @throws raylib::RaylibException Thrown if the window failed to initiate.
|
|
*/
|
|
Window(int width, int height, const std::string& title = "raylib", unsigned int flags = 0) {
|
|
Init(width, height, title, flags);
|
|
}
|
|
|
|
/**
|
|
* Close window and unload OpenGL context
|
|
*/
|
|
~Window() {
|
|
Close();
|
|
}
|
|
|
|
/**
|
|
* Initializes the window.
|
|
*
|
|
* @param width The width of the window.
|
|
* @param height The height of the window.
|
|
* @param title The desired title of the window.
|
|
* @param flags The ConfigFlags to set prior to initializing the window. See SetConfigFlags for more details.
|
|
*
|
|
* @see ::SetConfigFlags()
|
|
* @see ConfigFlags
|
|
*
|
|
* @throws raylib::RaylibException Thrown if the window failed to initiate.
|
|
*/
|
|
inline void Init(int width = 800, int height = 450, const std::string& title = "raylib", unsigned int flags = 0) {
|
|
if (flags != 0) {
|
|
::SetConfigFlags(flags);
|
|
}
|
|
::InitWindow(width, height, title.c_str());
|
|
if (!::IsWindowReady()) {
|
|
throw RaylibException("Failed to create Window");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if KEY_ESCAPE pressed or Close icon pressed
|
|
*/
|
|
inline bool ShouldClose() const {
|
|
return ::WindowShouldClose();
|
|
}
|
|
|
|
/**
|
|
* Close window and unload OpenGL context
|
|
*/
|
|
inline void Close() {
|
|
if (::IsWindowReady()) {
|
|
::CloseWindow();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if cursor is on the current screen
|
|
*/
|
|
inline bool IsCursorOnScreen() const {
|
|
return ::IsCursorOnScreen();
|
|
}
|
|
|
|
/**
|
|
* Check if window is currently fullscreen
|
|
*/
|
|
inline bool IsFullscreen() const {
|
|
return ::IsWindowFullscreen();
|
|
}
|
|
|
|
/**
|
|
* Check if window is currently hidden
|
|
*/
|
|
inline bool IsHidden() const {
|
|
return ::IsWindowHidden();
|
|
}
|
|
|
|
/**
|
|
* Check if window is currently minimized
|
|
*/
|
|
inline bool IsMinimized() const {
|
|
return ::IsWindowMinimized();
|
|
}
|
|
|
|
/**
|
|
* Check if window is currently minimized
|
|
*/
|
|
inline bool IsMaximized() const {
|
|
return ::IsWindowMaximized();
|
|
}
|
|
|
|
/**
|
|
* Check if window is currently focused
|
|
*/
|
|
inline bool IsFocused() const {
|
|
return ::IsWindowFocused();
|
|
}
|
|
|
|
/**
|
|
* Check if window has been resized last frame
|
|
*/
|
|
inline bool IsResized() const {
|
|
return ::IsWindowResized();
|
|
}
|
|
|
|
/**
|
|
* Check if one specific window flag is enabled
|
|
*/
|
|
inline bool IsState(unsigned int flag) const {
|
|
return ::IsWindowState(flag);
|
|
}
|
|
|
|
/**
|
|
* Set window configuration state using flags
|
|
*/
|
|
inline Window& SetState(unsigned int flag) {
|
|
::SetWindowState(flag);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Clear window configuration state flags
|
|
*/
|
|
inline Window& ClearState(unsigned int flag) {
|
|
::ClearWindowState(flag);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Clear window with given color.
|
|
*/
|
|
inline Window& ClearBackground(const ::Color& color = BLACK) {
|
|
::ClearBackground(color);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Toggle window state: fullscreen/windowed
|
|
*/
|
|
inline Window& ToggleFullscreen() {
|
|
::ToggleFullscreen();
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set whether or not the application should be fullscreen.
|
|
*/
|
|
inline Window& SetFullscreen(bool fullscreen) {
|
|
if (fullscreen) {
|
|
if (!IsFullscreen()) {
|
|
ToggleFullscreen();
|
|
}
|
|
} else {
|
|
if (IsFullscreen()) {
|
|
ToggleFullscreen();
|
|
}
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Toggle window state: borderless/windowed
|
|
*/
|
|
inline Window& ToggleBorderless() {
|
|
::ToggleBorderlessWindowed();
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
|
*/
|
|
inline Window& Maximize() {
|
|
::MaximizeWindow();
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
|
*/
|
|
inline Window& Minimize() {
|
|
::MinimizeWindow();
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
|
*/
|
|
inline Window& Restore() {
|
|
::RestoreWindow();
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set icon for window
|
|
*/
|
|
inline Window& SetIcon(const ::Image& image) {
|
|
::SetWindowIcon(image);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
|
|
*/
|
|
inline Window& SetIcons(Image* images, int count) {
|
|
::SetWindowIcons(images, count);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set title for window
|
|
*/
|
|
inline Window& SetTitle(const std::string& title) {
|
|
::SetWindowTitle(title.c_str());
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window position on screen
|
|
*/
|
|
inline Window& SetPosition(int x, int y) {
|
|
::SetWindowPosition(x, y);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window position on screen
|
|
*/
|
|
inline Window& SetPosition(const ::Vector2& position) {
|
|
return SetPosition(static_cast<int>(position.x), static_cast<int>(position.y));
|
|
}
|
|
|
|
/**
|
|
* Set monitor for the current window
|
|
*/
|
|
inline Window& SetMonitor(int monitor) {
|
|
::SetWindowMonitor(monitor);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window minimum dimensions
|
|
*/
|
|
inline Window& SetMinSize(int width, int height) {
|
|
::SetWindowMinSize(width, height);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window minimum dimensions
|
|
*/
|
|
inline Window& SetMinSize(const ::Vector2& size) {
|
|
::SetWindowMinSize(static_cast<int>(size.x), static_cast<int>(size.y));
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window dimensions
|
|
*/
|
|
inline Window& SetSize(int width, int height) {
|
|
::SetWindowSize(width, height);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
|
|
*/
|
|
inline Window& SetOpacity(float opacity) {
|
|
::SetWindowOpacity(opacity);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window focused (only PLATFORM_DESKTOP)
|
|
*/
|
|
inline Window& SetFocused() {
|
|
::SetWindowFocused();
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Set window dimensions
|
|
*/
|
|
inline Window& SetSize(const ::Vector2& size) {
|
|
return SetSize(static_cast<int>(size.x), static_cast<int>(size.y));
|
|
}
|
|
|
|
/**
|
|
* Get the screen's width and height.
|
|
*/
|
|
inline Vector2 GetSize() const {
|
|
return {static_cast<float>(GetWidth()), static_cast<float>(GetHeight())};
|
|
}
|
|
|
|
/**
|
|
* Get native window handle
|
|
*/
|
|
inline void* GetHandle() const {
|
|
return ::GetWindowHandle();
|
|
}
|
|
|
|
/**
|
|
* Setup canvas (framebuffer) to start drawing
|
|
*/
|
|
inline Window& BeginDrawing() {
|
|
::BeginDrawing();
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* End canvas drawing and swap buffers (double buffering)
|
|
*/
|
|
inline Window& EndDrawing() {
|
|
::EndDrawing();
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Get current screen width
|
|
*/
|
|
inline int GetWidth() const {
|
|
return ::GetScreenWidth();
|
|
}
|
|
|
|
/**
|
|
* Get current screen height
|
|
*/
|
|
inline int GetHeight() const {
|
|
return ::GetScreenHeight();
|
|
}
|
|
|
|
/**
|
|
* Get current render width (it considers HiDPI)
|
|
*/
|
|
inline int GetRenderWidth() const {
|
|
return ::GetRenderWidth();
|
|
}
|
|
|
|
/**
|
|
* Get current render height (it considers HiDPI)
|
|
*/
|
|
inline int GetRenderHeight() const {
|
|
return ::GetRenderHeight();
|
|
}
|
|
|
|
/**
|
|
* Get window position XY on monitor
|
|
*/
|
|
inline Vector2 GetPosition() const {
|
|
return ::GetWindowPosition();
|
|
}
|
|
|
|
/**
|
|
* Get window scale DPI factor
|
|
*/
|
|
inline Vector2 GetScaleDPI() const {
|
|
return ::GetWindowScaleDPI();
|
|
}
|
|
|
|
/**
|
|
* Set clipboard text content
|
|
*/
|
|
inline void SetClipboardText(const std::string& text) {
|
|
::SetClipboardText(text.c_str());
|
|
}
|
|
|
|
/**
|
|
* Get clipboard text content
|
|
*/
|
|
inline const std::string GetClipboardText() {
|
|
return ::GetClipboardText();
|
|
}
|
|
|
|
/**
|
|
* Set target FPS (maximum)
|
|
*/
|
|
inline Window& SetTargetFPS(int fps) {
|
|
::SetTargetFPS(fps);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Returns current FPS
|
|
*/
|
|
inline int GetFPS() const {
|
|
return ::GetFPS();
|
|
}
|
|
|
|
/**
|
|
* Draw current FPS
|
|
*/
|
|
inline void DrawFPS(int posX = 10, int posY = 10) const {
|
|
::DrawFPS(posX, posY);
|
|
}
|
|
|
|
/**
|
|
* Returns time in seconds for last frame drawn
|
|
*/
|
|
inline float GetFrameTime() const {
|
|
return ::GetFrameTime();
|
|
}
|
|
|
|
/**
|
|
* Returns elapsed time in seconds since InitWindow()
|
|
*/
|
|
inline double GetTime() const {
|
|
return ::GetTime();
|
|
}
|
|
|
|
/**
|
|
* Check if window has been initialized successfully
|
|
*/
|
|
inline static bool IsReady() {
|
|
return ::IsWindowReady();
|
|
}
|
|
|
|
/**
|
|
* Sets the configuration flags for raylib.
|
|
*
|
|
* @param flags The ConfigFlags to apply to the configuration.
|
|
*
|
|
* @see ::SetConfigFlags
|
|
*/
|
|
inline void SetConfigFlags(unsigned int flags) {
|
|
::SetConfigFlags(flags);
|
|
}
|
|
};
|
|
} // namespace raylib
|
|
|
|
using RWindow = raylib::Window;
|
|
|
|
#endif // RAYLIB_CPP_INCLUDE_WINDOW_HPP_
|