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Aadhavan Srinivasan 24b2a83044 Used a sockaddr_storage struct instead of a sockaddr struct, since the latter is not big enough for IPv6 10 months ago
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raygui Added raygui header file, and dark mode header file 10 months ago
raylib-cpp Added raylib-cpp header files to my project 11 months ago
ball.hpp Split 'Ball' class into header and implementation files 10 months ago
check_input.hpp Filled out implementation of check_client function 10 months ago
client.hpp Removed ip_ver parameter 10 months ago
connect_code.hpp Updated header file to reflect recent change in implementation file 10 months ago
easysock.h Updated UNIX macro checks, to account for MacOS 10 months ago
exception_consts.hpp Added new exception constants 10 months ago
numeric_base.hpp Used unsigned int instead of int when converting to base-10 10 months ago
paddle.hpp Created method to set position of paddle 10 months ago
raygui_helpers.hpp Updated header file to reflect new function 10 months ago
serialization.h Added a boolean field to the struct, to indicate whether the game should be quit or not 10 months ago
server.hpp Removed ip_ver parameter 10 months ago
sock.hpp Used a sockaddr_storage struct instead of a sockaddr struct, since the latter is not big enough for IPv6 10 months ago
timer.h Split timer into header and implementation file 10 months ago