netpong/includes
Aadhavan Srinivasan eeae444b1d Moved display_text_centered() into a separate file, since I could possibly extend this file with other raygui helper functions
..
raygui Added raygui header file, and dark mode header file
raylib-cpp Added raylib-cpp header files to my project
ball.hpp Split 'Ball' class into header and implementation files
check_input.hpp Filled out implementation of check_client function
client.hpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function
connect_code.hpp Updated header file to reflect recent change in implementation file
easysock.h Converted easysock from CPP to C, because it was mostly just C code anyways
exception_consts.hpp Added new exception constants
numeric_base.hpp Used unsigned int instead of int when converting to base-10
paddle.hpp Created method to set position of paddle
raygui_helpers.hpp Moved display_text_centered() into a separate file, since I could possibly extend this file with other raygui helper functions
serialization.h Added a boolean field to the struct, to indicate whether the game should be quit or not
server.hpp Made the 'recvAll' function return a char pointer instead of a std::string, this is better for portability. Also created a non-blocking version of the function.
sock.hpp Replaced 'linux' with '__unix__' because the same header files are included on macOS as well.
timer.h Split timer into header and implementation file