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Aadhavan Srinivasan 788b334e7c Removed sign file, since it only contained one function. This function has been moved to main.cpp 10 months ago
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raygui Added raygui header file, and dark mode header file 10 months ago
raylib-cpp Added raylib-cpp header files to my project 11 months ago
ball.hpp Split 'Ball' class into header and implementation files 10 months ago
check_input.hpp Created an implementation and header file to check the user input, if it is entered through the GUI 10 months ago
client.hpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 10 months ago
connect_code.hpp Updated header file to reflect recent change in implementation file 10 months ago
easysock.hpp Replaced 'linux' with '__unix__' because the same header files are included on macOS as well. 10 months ago
exception_consts.hpp Added new exception constants 10 months ago
numeric_base.hpp Used unsigned int instead of int when converting to base-10 10 months ago
paddle.hpp Created method to set position of paddle 10 months ago
serialization.h Added a boolean field to the struct, to indicate whether the game should be quit or not 10 months ago
server.hpp Made the 'recvAll' function return a char pointer instead of a std::string, this is better for portability. Also created a non-blocking version of the function. 10 months ago
sock.hpp Replaced 'linux' with '__unix__' because the same header files are included on macOS as well. 10 months ago
timer.h Added include guards to timer header file 10 months ago