You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/**
|
|
* [raylib-cpp](https://github.com/RobLoach/raylib-cpp) is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces.
|
|
*
|
|
* @see raylib namespace for a list of all available classes.
|
|
* @mainpage raylib-cpp
|
|
* @include core_basic_window.cpp
|
|
* @author Rob Loach (RobLoach)
|
|
* @copyright zlib/libpng
|
|
*
|
|
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
* BSD-like license that allows static linking with closed source software:
|
|
*
|
|
* Copyright 2020 Rob Loach (RobLoach)
|
|
*
|
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
|
* will the authors be held liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
* as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
|
|
#define RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
|
|
|
|
#include "./AudioDevice.hpp"
|
|
#include "./AudioStream.hpp"
|
|
#include "./BoundingBox.hpp"
|
|
#include "./Camera2D.hpp"
|
|
#include "./Camera3D.hpp"
|
|
#include "./Color.hpp"
|
|
#include "./Font.hpp"
|
|
#include "./Functions.hpp"
|
|
#include "./Gamepad.hpp"
|
|
#include "./Image.hpp"
|
|
#include "./Material.hpp"
|
|
#include "./Matrix.hpp"
|
|
#include "./Mesh.hpp"
|
|
#include "./Model.hpp"
|
|
#include "./ModelAnimation.hpp"
|
|
#include "./Mouse.hpp"
|
|
#include "./Music.hpp"
|
|
#include "./Ray.hpp"
|
|
#include "./RaylibException.hpp"
|
|
#include "./RayCollision.hpp"
|
|
#include "./Rectangle.hpp"
|
|
#include "./RenderTexture.hpp"
|
|
#include "./Shader.hpp"
|
|
#include "./Sound.hpp"
|
|
#include "./Text.hpp"
|
|
#include "./Texture.hpp"
|
|
#include "./TextureUnmanaged.hpp"
|
|
#include "./Touch.hpp"
|
|
#include "./Vector2.hpp"
|
|
#include "./Vector3.hpp"
|
|
#include "./Vector4.hpp"
|
|
#include "./VrStereoConfig.hpp"
|
|
#include "./Wave.hpp"
|
|
#include "./Window.hpp"
|
|
|
|
/**
|
|
* All raylib-cpp classes and functions appear in the raylib namespace.
|
|
*/
|
|
namespace raylib {
|
|
// Nothing.
|
|
} // namespace raylib
|
|
|
|
#endif // RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
|